Immanence: Unterschied zwischen den Versionen

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While at the beginning the game focuses more on introduction and exploration of the map, this changes when the player gets a few leads on what to do. But even then, the game focuses a lot on confusing the player. Components like sound, gameplay and visuals lead to rising tension (with for example jumpscares, effects like glitching and offsetting sound).  
While at the beginning the game focuses more on introduction and exploration of the map, this changes when the player gets a few leads on what to do. But even then, the game focuses a lot on confusing the player. Components like sound, gameplay and visuals lead to rising tension (with for example jumpscares, effects like glitching and offsetting sound).  
Other than that, the game keeps its rather slow pace, which can make the player feel frustrated. Also, the puzzles are generally viewed as difficult, which can also lead the player to be fed up mid through.  
Other than that, the game keeps its rather slow pace, which can make the player feel frustrated. Also, the puzzles are generally viewed as difficult, which can also lead the player to be fed up mid through.  
[[Datei:01.jpg|mini]]


=== What does the player feel? Does the experience change during the game? ===
=== What does the player feel? Does the experience change during the game? ===
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=== What elements contribute to the experience? ===
=== What elements contribute to the experience? ===
Mainly the sound and level design: both are incredibly dystopian.
Mainly the sound and level design: both are incredibly dystopian.
[[Datei:01.jpg|mini]]
 


== Story==
== Story==
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