Immanence: Unterschied zwischen den Versionen

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At the end we have a plot twist, as the truth about the main character´s imminent death/his sickness is revealed to the player: In reality, the main character is experiencing hallucinations and delusions which may or may not be related/worsened by physical illness (or somatic illness). There is no "IGME". All the puzzles and weird text messages are the protagonist´s brain trying to piece together random things in his mind. He may or may not have had religious fixations which manifest in the religious theme of his hallucinations. It is most likely that the main character has been hospitalized due to his condition in the real world while his friend wrote down his rambling about "IGME", ''Stigmata'' and the world he had imagined in his mind.
At the end we have a plot twist, as the truth about the main character´s imminent death/his sickness is revealed to the player: In reality, the main character is experiencing hallucinations and delusions which may or may not be related/worsened by physical illness (or somatic illness). There is no "IGME". All the puzzles and weird text messages are the protagonist´s brain trying to piece together random things in his mind. He may or may not have had religious fixations which manifest in the religious theme of his hallucinations. It is most likely that the main character has been hospitalized due to his condition in the real world while his friend wrote down his rambling about "IGME", ''Stigmata'' and the world he had imagined in his mind.
In a nutshell, the whole plot and dimensions of the game were purely hallucinated by the main character, who suffers from an illness.
In a nutshell, the whole plot and dimensions of the game were purely hallucinated by the main character, who suffers from an illness.
[[Datei:02.jpg|mini]]


=== Games of emergence and games of progression ===
=== Games of emergence and games of progression ===
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=== How is the story communicated? ===
=== How is the story communicated? ===
Mainly through interactions with objects. Everytime the protagonist looks at something, text appears at the bottom of the screen. The protagonist also has a phone, conversing with his doctor who tells him and the player what to do.
Mainly through interactions with objects. Everytime the protagonist looks at something, text appears at the bottom of the screen. The protagonist also has a phone, conversing with his doctor who tells him and the player what to do.
[[Datei:02.jpg|mini]]
 


== Setting ==
== Setting ==
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