Six Cats Under (Playtest von Godmorgon Guacamole): Unterschied zwischen den Versionen

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! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 2,0
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 2,0
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 3,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 2,7
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 2,7
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 2,0
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 1,0
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 0,7
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 0,3
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 2,0
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 2,3
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 2,3
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 1,3
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 2,7
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 2,0
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,0
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 3,0
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 3,3
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 3,0
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,3
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 1,7
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 0,7
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,7
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 1,7
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 1,3
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 3,0
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,7
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 3,0
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1,0
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2,0
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 0,7
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 1,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,7
|}
|}



Version vom 2. Juni 2022, 11:29 Uhr

Dies ist ein Playtest-Report des Teams Godmorgon Guacamole für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Six Cats Under

Playtester: There is no Group

Interview

Was hat den Spieler*innen gefallen?

  • Katzen Thema
  • Game Art
  • gut durchdachte, kreative Rätsel

Was hat den Spieler*innen nicht gefallen?

  • Geschwindigkeit der Monologe
  • keine gute Einsicht auf interaktive Objekte
  • keine Hilfemöglichkeiten

Vorschläge für Verbesserungen

  • Möglichkeit die Monologe Animation zu skippen
  • Visuell die Objekte kennzeichnen mit denen man interagieren kann
  • Tipps

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 2,0
2 I felt skilful 2,0
3 I was interested in the game's story 3,0
4 I thought it was fun 2,7
5 I was fully occupied with the game 2,7
6 I felt happy 2,0
7 It gave me a bad mood 1,0
8 I thought about other things 0,7
9 I found it tiresome 0,3
10 I felt competent 2,0
11 I thought it was hard 2,3
12 It was aesthetically pleasing 2,3
13 I forgot everything around me 1,3
14 I felt good 2,7
15 I was good at it 2,0
16 I felt bored 0,0
17 I felt successful 3,0
18 I felt imaginative 3,3
19 I felt that I could explore things 3,0
20 I enjoyed it 3,3
21 I was fast at reaching the game's targets 1,7
22 I felt annoyed 0,7
23 I felt pressured 0,7
24 I felt irritable 1,7
25 I lost track of time 1,3
26 I felt challenged 3,0
27 I found it impressive 2,7
28 I was deeply concentrated in the game 3,0
29 I felt frustrated 1,0
30 It felt like a rich experience 2,0
31 I lost connection with the outside world 0,7
32 I felt time pressure 1,0
33 I had to put a lot of effort into it 1,7

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 0,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,0
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
  • Negative affect (Fragen 7, 8, 9 und 16): 0,0
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0