K.iller I.nstinct: Unterschied zwischen den Versionen

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==Unique Selling Proposition==
==Unique Selling Proposition==
Various types of llamas!
* '''Reversing the player perspective:''' Control the invading force of robots in a fresh twist on tower defense.
* '''Dynamic Rogue-lite Elements:''' Experience unpredictable challanges and strategic decisions in every playthrough.
* '''Crafting and Customaziation:''' Customize and upgrade your robot army for more strategic depth.
* '''Multilingual Support:''' Enjoy gameplay in both Englisch and German for more accessibility.


== Similar games==
== Similar games==
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== Target Audience==
== Target Audience==
Explorers and casual gamers on mobile platforms.
* '''Mobile Gamers:''' Capture the attention of mobile gamers looking for unique and engaging experiences to enjoy during their free time, whether waiting in line or relaxing at home.
* '''Indie Gaming Enthusiasts:''' Appeal to those seeking unique and innovative gaming experiences.
* '''Strategy Fans:''' Satisfy players who enjoy strategic thinking.
* '''Casual and Hardcore Players:''' Attract both casual gamers seeking quick fun and hardcore gamers looking for challenge and strategy, catering to a wide range of player preferences.


== Premise ==
== Premise ==

Version vom 19. März 2024, 00:56 Uhr

K.iller I.nstinct
[[Datei:
|286px|frameless|center]]
StudioDie Rabauken
PublisherDie Rabauken
Erstveröffent-
lichung
09.12.2025
PlattformMobile
Spiel-Engine-
GenreTowerdefense, Reverse, Robots
SpielmodusSingleplayer

This is a Game concept for Llamageddon, made by Void.

Unique Selling Proposition

  • Reversing the player perspective: Control the invading force of robots in a fresh twist on tower defense.
  • Dynamic Rogue-lite Elements: Experience unpredictable challanges and strategic decisions in every playthrough.
  • Crafting and Customaziation: Customize and upgrade your robot army for more strategic depth.
  • Multilingual Support: Enjoy gameplay in both Englisch and German for more accessibility.

Similar games

Loas' Fate (https://lucid-factory.itch.io/inu-loasfate)

Countless Army (https://dos-estrellas.itch.io/countless-army)

Target Audience

  • Mobile Gamers: Capture the attention of mobile gamers looking for unique and engaging experiences to enjoy during their free time, whether waiting in line or relaxing at home.
  • Indie Gaming Enthusiasts: Appeal to those seeking unique and innovative gaming experiences.
  • Strategy Fans: Satisfy players who enjoy strategic thinking.
  • Casual and Hardcore Players: Attract both casual gamers seeking quick fun and hardcore gamers looking for challenge and strategy, catering to a wide range of player preferences.

Premise

You're a lonely llama in search for fellow llamas. A big number of llamas joins you. Keep the herd together, avoid obstacles.

Objectives

Reach a certain number of llama comrades to complete a level.

Gameplay

A pivotal aspect of this game is its crafting system, which offers players essential tools to overcome the formidable human towers and potentially shift the tide of battle. Through crafting, players gain access to various strategic options that can significantly impact the outcome of engagements.

For instance, players can deploy an orbital shield to protect all their troops, its effectiveness being directly proportional to the units' attack strength. Alternatively, they can grant a key unit a brief period of invulnerability, providing a crucial window to turn the tables on their adversaries.

To gain advantageous positions or delve deeper into enemy territory, players can invest in upgrading their army's deployment vehicles. These upgrades could include enhancements such as specialized landing boats to access remote islands, granting players strategic footholds in crucial locations.

During combat, players can deploy nanobots to bolster their units' capabilities. These nanobots can be used to increase units' life regeneration rates or enhance their damage output, providing a significant advantage in prolonged engagements.

In addition to crafting, players have the option to trade for specific items needed in the crafting process. Vendors offering these items can be found after completing certain key objectives, encouraging players to explore the game world and accomplish various tasks to acquire the resources necessary for crafting.

By integrating these elements seamlessly into the gameplay experience, players are empowered to strategize and adapt their approach to overcome the challenges presented by the human towers, making each battle a dynamic and engaging experience.

Ressources

Cosmetics are scattered throughout levels.

Ingame currency is awarded when levels are completed. This can be used to buy other cosmetics.

Character

The player chooses his llama's name and can upgrade looks.

Game Look

Cell-shaded 3D with colorful, stylized llamas and setting. Camera is isometric.

Levels

You start out in a sunny, green rural area. As the levels progress, you come to different towns, cities etc.


The game should be in the style of the pictures below.

Game Interface

Minimal UI: Main menu, level selection screen, llama counter and a shed where you can accessorize your llama.