Isle of Ewe (Gruppe 1 Playtest): Unterschied zwischen den Versionen

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Zeile 12: Zeile 12:
=== Was hat den Spieler*innen gefallen? ===
=== Was hat den Spieler*innen gefallen? ===


Fassen Sie hier zusammen, was den Tester*innen gefallen hat.
- Steuerung einfach und verständlich
 
- Übersichtliches Level Design
 
- Spielmechaniken einfach zu vestehen
 
- Oft ein bisschen unterfordernd (Für erfahrene Spieler)
 
- Loading Screens
 
- Game und Level Design gut ausgearbeitet


=== Was hat den Spieler*innen nicht gefallen? ===
=== Was hat den Spieler*innen nicht gefallen? ===


Fassen Sie hier zusammen, was den Tester*innen nicht gefallen hat.
- Viele Grafikbugs
 
- Recall Fähigkeit funktioniert nicht richtig
 
- Knockback beim werfen von Schafen
 
- Double jump nicht immer möglich


=== Vorschläge für Verbesserungen ===
=== Vorschläge für Verbesserungen ===
Zeile 30: Zeile 46:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 3,0
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 3,5
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3,0
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 3,0
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 3,5
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 0,0
Zeile 46: Zeile 62:
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 0,0
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 0,5
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 3,0
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 1,0
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3,0
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 1,5
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 3,0
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 3,0
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,5
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 3,0
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 2,0
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 1,5
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,5
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2,5
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 0,5
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,0
Zeile 78: Zeile 94:
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,0
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 2,5
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 2,0
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,0
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 1,5
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 0,5
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2,0
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1,5
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,0
|}
|}



Version vom 14. Juni 2022, 13:22 Uhr

Dies ist ein Playtest-Report des Teams Kai hat frei! für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Isle of Ewe


Playtester: Cut & Pasta

Interview

Was hat den Spieler*innen gefallen?

- Steuerung einfach und verständlich

- Übersichtliches Level Design

- Spielmechaniken einfach zu vestehen

- Oft ein bisschen unterfordernd (Für erfahrene Spieler)

- Loading Screens

- Game und Level Design gut ausgearbeitet

Was hat den Spieler*innen nicht gefallen?

- Viele Grafikbugs

- Recall Fähigkeit funktioniert nicht richtig

- Knockback beim werfen von Schafen

- Double jump nicht immer möglich

Vorschläge für Verbesserungen

Geben Sie hier an, wenn Vorschläge für Verbesserungen gemacht wurden.

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 3,0
2 I felt skilful 3,5
3 I was interested in the game's story 2,0
4 I thought it was fun 3,0
5 I was fully occupied with the game 3,0
6 I felt happy 3,5
7 It gave me a bad mood 0,0
8 I thought about other things 0,0
9 I found it tiresome 0,5
10 I felt competent 3,0
11 I thought it was hard 1,0
12 It was aesthetically pleasing 3,0
13 I forgot everything around me 1,5
14 I felt good 3,0
15 I was good at it 3,0
16 I felt bored 0,5
17 I felt successful 3,0
18 I felt imaginative 2,0
19 I felt that I could explore things 1,5
20 I enjoyed it 3,5
21 I was fast at reaching the game's targets 2,5
22 I felt annoyed 0,5
23 I felt pressured 0,0
24 I felt irritable 0,0
25 I lost track of time 2,5
26 I felt challenged 2,0
27 I found it impressive 2,0
28 I was deeply concentrated in the game 1,5
29 I felt frustrated 0,5
30 It felt like a rich experience 2,0
31 I lost connection with the outside world 1,5
32 I felt time pressure 0,0
33 I had to put a lot of effort into it 1,0

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 0,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,0
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
  • Negative affect (Fragen 7, 8, 9 und 16): 0,0
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0