Isle of Ewe (Gruppe 1 Playtest): Unterschied zwischen den Versionen

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=== Was hat den Spieler*innen gefallen? ===
=== Was hat den Spieler*innen gefallen? ===


Fassen Sie hier zusammen, was den Tester*innen gefallen hat.
- Steuerung einfach und verständlich
 
- Übersichtliches Level Design
 
- Spielmechaniken einfach zu vestehen
 
- Oft ein bisschen unterfordernd (Für erfahrene Spieler)
 
- Loading Screens
 
- Game und Level Design gut ausgearbeitet


=== Was hat den Spieler*innen nicht gefallen? ===
=== Was hat den Spieler*innen nicht gefallen? ===


Fassen Sie hier zusammen, was den Tester*innen nicht gefallen hat.
- Viele Grafikbugs
 
- Recall Fähigkeit funktioniert nicht richtig
 
- Knockback beim werfen von Schafen
 
- Double jump nicht immer möglich


=== Vorschläge für Verbesserungen ===
=== Vorschläge für Verbesserungen ===


Geben Sie hier an, wenn Vorschläge für Verbesserungen gemacht wurden.
- Bugs fixen


== Game Experience Questionnaire Resultat ==
== Game Experience Questionnaire Resultat ==
Zeile 30: Zeile 46:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 3,0
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 3,5
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3,0
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 3,0
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 3,5
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 0,0
Zeile 46: Zeile 62:
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 0,0
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 0,5
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 3,0
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 1,0
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3,0
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 1,5
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 3,0
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 3,0
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,5
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 3,0
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 2,0
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 1,5
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,5
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2,5
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 0,5
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,0
Zeile 78: Zeile 94:
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,0
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 2,5
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 2,0
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,0
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 1,5
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 0,5
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2,0
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1,5
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,0
|}
|}


Zeile 101: Zeile 117:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 0,0
* Competence (Fragen 2, 10, 15, 17 und 21): 3,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,3
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): 2,0
* Tension/Annoyance (Fragen 22, 24 und 29): 0,0
* Tension/Annoyance (Fragen 22, 24 und 29): 0,3
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,8
* Negative affect (Fragen 7, 8, 9 und 16): 0,0
* Negative affect (Fragen 7, 8, 9 und 16): 0,3
* Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0
* Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2


[[Kategorie:Playtest]]
[[Kategorie:Playtest]]
[[Kategorie:Playtest im SS 2022]]
[[Kategorie:Playtest im SS 2022]]

Aktuelle Version vom 14. Juni 2022, 13:33 Uhr

Dies ist ein Playtest-Report des Teams Kai hat frei! für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Isle of Ewe


Playtester: Cut & Pasta

Interview

Was hat den Spieler*innen gefallen?

- Steuerung einfach und verständlich

- Übersichtliches Level Design

- Spielmechaniken einfach zu vestehen

- Oft ein bisschen unterfordernd (Für erfahrene Spieler)

- Loading Screens

- Game und Level Design gut ausgearbeitet

Was hat den Spieler*innen nicht gefallen?

- Viele Grafikbugs

- Recall Fähigkeit funktioniert nicht richtig

- Knockback beim werfen von Schafen

- Double jump nicht immer möglich

Vorschläge für Verbesserungen

- Bugs fixen

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 3,0
2 I felt skilful 3,5
3 I was interested in the game's story 2,0
4 I thought it was fun 3,0
5 I was fully occupied with the game 3,0
6 I felt happy 3,5
7 It gave me a bad mood 0,0
8 I thought about other things 0,0
9 I found it tiresome 0,5
10 I felt competent 3,0
11 I thought it was hard 1,0
12 It was aesthetically pleasing 3,0
13 I forgot everything around me 1,5
14 I felt good 3,0
15 I was good at it 3,0
16 I felt bored 0,5
17 I felt successful 3,0
18 I felt imaginative 2,0
19 I felt that I could explore things 1,5
20 I enjoyed it 3,5
21 I was fast at reaching the game's targets 2,5
22 I felt annoyed 0,5
23 I felt pressured 0,0
24 I felt irritable 0,0
25 I lost track of time 2,5
26 I felt challenged 2,0
27 I found it impressive 2,0
28 I was deeply concentrated in the game 1,5
29 I felt frustrated 0,5
30 It felt like a rich experience 2,0
31 I lost connection with the outside world 1,5
32 I felt time pressure 0,0
33 I had to put a lot of effort into it 1,0

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 3,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,3
  • Flow (Fragen 5, 13, 25, 28 und 31): 2,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,3
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,8
  • Negative affect (Fragen 7, 8, 9 und 16): 0,3
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2