Gitsea (Playtest)
Dies ist ein Playtest-Report des Teams De Almans und der ane Jugo für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Gitsea
Playtester: Matthias Achleitner, Lukas Essig, Paul Lasselsberger, Julia Tran
Anzahl der durchgeführten Tests: 4
Interview
Was hat den Spieler*innen gefallen?
Matthias:
Lukas:
Paul:
Julia:
Was hat den Spieler*innen nicht gefallen?
Matthias:
Lukas:
Paul:
Julia:
Vorschläge für Verbesserungen
Matthias:
Lukas:
Paul:
Julia:
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 3 |
2 | I felt skilful | 2,5 |
3 | I was interested in the game's story | 2,5 |
4 | I thought it was fun | 3,5 |
5 | I was fully occupied with the game | 2 |
6 | I felt happy | 3 |
7 | It gave me a bad mood | 0,0 |
8 | I thought about other things | 1,5 |
9 | I found it tiresome | 0,5 |
10 | I felt competent | 2,5 |
11 | I thought it was hard | 0,5 |
12 | It was aesthetically pleasing | 3,5 |
13 | I forgot everything around me | 0,5 |
14 | I felt good | 3 |
15 | I was good at it | 2,5 |
16 | I felt bored | 1,5 |
17 | I felt successful | 3 |
18 | I felt imaginative | 1,5 |
19 | I felt that I could explore things | 2,5 |
20 | I enjoyed it | 3 |
21 | I was fast at reaching the game's targets | 2,5 |
22 | I felt annoyed | 0,0 |
23 | I felt pressured | 0,5 |
24 | I felt irritable | 1 |
25 | I lost track of time | 0,5 |
26 | I felt challenged | 1,5 |
27 | I found it impressive | 2,5 |
28 | I was deeply concentrated in the game | 1,5 |
29 | I felt frustrated | 0,0 |
30 | It felt like a rich experience | 2 |
31 | I lost connection with the outside world | 0,5 |
32 | I felt time pressure | 0,5 |
33 | I had to put a lot of effort into it | 1 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Komponent | Fragen | Durchschnittlicher Wert |
---|---|---|
Competence | 2, 10, 15, 17, 21 | 3 |
Sensory and Imaginative Imersion | 3, 12, 18, 19, 27, 30 | 3 |
Flow | 5, 13, 25, 28, 31 | 3 |
Tension/Annoyance | 22, 24, 29 | 3 |
Challenge | 11, 23, 26, 32, 33 | 3 |
Negative effect | 7, 8, 9, 16 | 3 |
Positive effect | 1, 4, 6, 14, 20 | 3 |