Isle of Ewe (Playtest): Unterschied zwischen den Versionen
(Die Seite wurde neu angelegt: „Dies ist ein '''Playtest-Report''' des Teams Beispiel:Example Team für das Fach Game Design Fundamentals. == Playtest-Details == Spiel: Beispiel:Spelunky Playtester: The Other Team == Interview == === Was hat den Spieler*innen gefallen? === Fassen Sie hier zusammen, was den Tester*innen gefallen hat. === Was hat den Spieler*innen nicht gefallen? === Fassen Sie hier zusammen, was den Tester*innen nicht gefallen hat. === Vorschläg…“) |
K (Wolfgang.hochleitner verschob die Seite Isle of Ewe (Gruppe 1 Playtest) nach Isle of Ewe (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema) |
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(4 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams [[Kai hat frei!]] für das [[Fach Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | Spiel: [[Isle of Ewe]] | ||
Playtester: [[ | |||
Playtester: [[Cut & Pasta]] | |||
== Interview == | == Interview == | ||
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=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
- Steuerung einfach und verständlich | |||
- Übersichtliches Level Design | |||
- Spielmechaniken einfach zu vestehen | |||
- Oft ein bisschen unterfordernd (Für erfahrene Spieler) | |||
- Loading Screens | |||
- Game und Level Design gut ausgearbeitet | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
- Viele Grafikbugs | |||
- Recall Fähigkeit funktioniert nicht richtig | |||
- Knockback beim werfen von Schafen | |||
- Double jump nicht immer möglich | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
- Bugs fixen | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 3,0 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 3,5 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2,0 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 3,0 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3,0 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 3,5 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0,0 | | 7 || It gave me a bad mood || 0,0 | ||
Zeile 45: | Zeile 62: | ||
| 8 || I thought about other things || 0,0 | | 8 || I thought about other things || 0,0 | ||
|- | |- | ||
| 9 || I found it tiresome || 0, | | 9 || I found it tiresome || 0,5 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 3,0 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 1,0 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,0 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 1,5 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 3,0 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 3,0 | ||
|- | |- | ||
| 16 || I felt bored || 0, | | 16 || I felt bored || 0,5 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 3,0 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 2,0 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 1,5 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 3,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,5 | ||
|- | |- | ||
| 22 || I felt annoyed || 0, | | 22 || I felt annoyed || 0,5 | ||
|- | |- | ||
| 23 || I felt pressured || 0,0 | | 23 || I felt pressured || 0,0 | ||
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| 24 || I felt irritable || 0,0 | | 24 || I felt irritable || 0,0 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,5 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2,0 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 2,0 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 1,5 | ||
|- | |- | ||
| 29 || I felt frustrated || 0, | | 29 || I felt frustrated || 0,5 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 2,0 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1,5 | ||
|- | |- | ||
| 32 || I felt time pressure || 0,0 | | 32 || I felt time pressure || 0,0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1,0 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 3,0 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,3 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 2,0 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): 0, | * Tension/Annoyance (Fragen 22, 24 und 29): 0,3 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): 0, | * Challenge (Fragen 11, 23, 26, 32 und 33): 0,8 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0, | * Negative affect (Fragen 7, 8, 9 und 16): 0,3 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2022]] | [[Kategorie:Playtest im SS 2022]] |
Aktuelle Version vom 27. Juni 2024, 14:25 Uhr
Dies ist ein Playtest-Report des Teams Kai hat frei! für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Isle of Ewe
Playtester: Cut & Pasta
Interview
Was hat den Spieler*innen gefallen?
- Steuerung einfach und verständlich
- Übersichtliches Level Design
- Spielmechaniken einfach zu vestehen
- Oft ein bisschen unterfordernd (Für erfahrene Spieler)
- Loading Screens
- Game und Level Design gut ausgearbeitet
Was hat den Spieler*innen nicht gefallen?
- Viele Grafikbugs
- Recall Fähigkeit funktioniert nicht richtig
- Knockback beim werfen von Schafen
- Double jump nicht immer möglich
Vorschläge für Verbesserungen
- Bugs fixen
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 3,0 |
2 | I felt skilful | 3,5 |
3 | I was interested in the game's story | 2,0 |
4 | I thought it was fun | 3,0 |
5 | I was fully occupied with the game | 3,0 |
6 | I felt happy | 3,5 |
7 | It gave me a bad mood | 0,0 |
8 | I thought about other things | 0,0 |
9 | I found it tiresome | 0,5 |
10 | I felt competent | 3,0 |
11 | I thought it was hard | 1,0 |
12 | It was aesthetically pleasing | 3,0 |
13 | I forgot everything around me | 1,5 |
14 | I felt good | 3,0 |
15 | I was good at it | 3,0 |
16 | I felt bored | 0,5 |
17 | I felt successful | 3,0 |
18 | I felt imaginative | 2,0 |
19 | I felt that I could explore things | 1,5 |
20 | I enjoyed it | 3,5 |
21 | I was fast at reaching the game's targets | 2,5 |
22 | I felt annoyed | 0,5 |
23 | I felt pressured | 0,0 |
24 | I felt irritable | 0,0 |
25 | I lost track of time | 2,5 |
26 | I felt challenged | 2,0 |
27 | I found it impressive | 2,0 |
28 | I was deeply concentrated in the game | 1,5 |
29 | I felt frustrated | 0,5 |
30 | It felt like a rich experience | 2,0 |
31 | I lost connection with the outside world | 1,5 |
32 | I felt time pressure | 0,0 |
33 | I had to put a lot of effort into it | 1,0 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 3,0
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,3
- Flow (Fragen 5, 13, 25, 28 und 31): 2,0
- Tension/Annoyance (Fragen 22, 24 und 29): 0,3
- Challenge (Fragen 11, 23, 26, 32 und 33): 0,8
- Negative affect (Fragen 7, 8, 9 und 16): 0,3
- Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2