Where is Winnie?

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Where is Winnie?
StudioBingo Runde
PlattformPC
Spiel-EngineUnity
GenreRPG, Walking Simulator, Puzzle Game
SpielmodusSingle Player
SpracheEnglish
Altersfreigabe
USK ab 12 freigegeben
USK ab 12 freigegeben

Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production. Die als Überschriften ausgeführten Punkte und die Infobox sollen enthalten sein, darüber hinaus kann die Seite aber nach eigenem Belieben ausgestaltet sein.

Die Seite soll den Titel des Spielekonzepts tragen. Ändert sich dieser im Verlauf, so kann die Seite jederzeit oben über den Punkt „Weitere > Verschieben“ umbenannt werden.

Links

Rollen und Aufgaben im Team

Nadine Hilbert - Lead Project Management, Lead 2D Art, Game Design

Carola Prähauser - Lead Audio, Lead Programming, Level Design

Christina Hohl - Lead Story, Lead Game Design, Rigging & Animation

Elisa Bartal - Lead 3D Art, Lead Level Design, Story

Vision Statement

Evelin has a crush on her roommate Winnie and turns their entire nursing home upside down while searching for her. However, she has to deal with some difficulties. The caregivers are very understaffed and way too busy to keep track of each and every resident. Thus, the retirees are lacking structure in their daily routines and need more support than ever.

Spielemechaniken

  • With the keys W, A, S, and D, the player can freely move within the game.
  • The key I is used to interact with objects or characters. (For example, picking up an item or starting a conversation)
  • Pressing the Escape key brings up a menu where the player can exit the game or adjust settings such as audio volume.
  • There's a predefined order in which one can/must question the characters for clues. If you speak to other characters instead, you'll receive standard responses without interaction options.
  • There's no inventory. You can only collect one item at a time and then deliver it.
  • There's no time limit.
  • The camera follows the main character "Evelyn" in a top-down third-person view. (Reference: Animal Crossing)

Level Design

Map of the Nursing Home & Basic Level Design


Story

Help our main character Evelyn, a grumpy but good-hearted old lady, to find her roommate, friend and crush Winnie in their nursing home. After waking up in the morning, Evelyn notices Winnie’s absence in their room, even the nurses don’t know where she is. So, Evelyn goes on a mission to find the love of her life by talking to the inhabitants of the Caring Rose nursing home and collecting clues by helping them with small tasks. After being guided from patient to patient, she finally finds Winnie in an unexpected place full of mystery while uncovering a well-hidden secret of the nursing home.

User Interface



Asset Liste

Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.

Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages ang

eben.

Environment & Items
Asset Type Animated Variations Notes
Door 3D yes 3 open and close animation, 3 different doors for the hall/rooms/mbe cellar
Window 3D 2 smaller ones for the rooms and bigger one for the community spaces
Elevator 3D yes open and close animation
Stairs 3D 2 right next to the elevator
Counter 3D first thing in the entry area
Documents 3D/2D on the counter
Wheelchair 3D
Computer 3D
Walkingstick 3D next to Otto
Chair 3D 3 for the rooms, the dining area, the music corner/chill chairs (rocking chair)
Table 3D 4 for the rooms, the dining area and mbe some coffee tables, bedside Table
Pinboard 3D/2D with Lily and the graveyard ghosts teaser
Plant 3D 2 big one on the floor, small one on tables
Couch 3D for chill areas, love seat
Curtains 3D
Guitar 3D Played by Rikka
Keyboard 3D Played by Eli
Buffet Counter 3D most of the food with a lid on, and little signs
Plate 3D 2 either 2 different sizes or a clean an dirty one
Bowl 3D 3 normal, salad and desert
Fork 3D 2 small and normal
Spoon 3D 2 small and normal
Knife 3D
Glass 3D 2
Mug 3D a few slight color variations, fancy ones would be fun, for rooms and dining room
Bed 3D mbe different patterns but same model
TV 3D/2D plays a program
Photos 3D/2D a few pics of animals or staff
Plushies 3D a few Lamas, Cats...
Easel 3D/2D for the artist
Brushes/Pens 3D a few different kinds and sizes
Card Game 3D/2D for the Gambler
Books 3D/2D a few for the rooms
Lamps 3D 2 flickering animation (only for light bulb in the cellar) – cellar and nightstand lamps
Trashbin 3D
Alarm 3D a few for each persons room, custom design that fits the character
Newspaper 3D/2D Kronezeitung
Knitted hats 3D a few owned by Karl, made by Winnie
Chess Game 3D
Glasses 3D
Key 3D / Item for Elevator, mbe for cellar
Denture 3D / Item missed by Karl
Whool 3D (Item)
Love Letter 3D / Item from Otto
Catnip 3D (Item) in Mitzis room
Watering Can 3D (Item)
UI Elements
Asset Type Animated Variations Notes
Startscreen 2D mbe just like the sketch in the user interface tab > the same for all the others below
Settings 2D music, sound and mbe controlls
Speaking Bubble 2D yes a few the icon changes depending who you talk to, blend in an out animation
Thinking Bubble 2D Evelin thinking stuff that might be helpful or just funny
Item Icons 2D yes a few receiving animation with pop up sound for all the different items
Sound
Asset Type Variations Notes
Main Theme Music Variation for different situations (cheerful, threatening, romantic)
Sounds for Pop-Ups
Animal sounds cats, lamas
Diagetic Music from the musicians Music (Guitar, Piano) combinable with the Main Theme, audible when you walk past the musicians
Foley Sounds Steps, Clothes, Doors, Kitchensounds, Cellarsounds, ...