MANDAGON (Playtest von A14B): Unterschied zwischen den Versionen
K
Wolfgang.hochleitner verschob die Seite MANDAGON (Playtest) nach MANDAGON (Playtest von A14B), ohne dabei eine Weiterleitung anzulegen: Mehere Playtests
K (Wolfgang.hochleitner verschob die Seite MANDAGON (Playtest) nach MANDAGON (Playtest von A14B), ohne dabei eine Weiterleitung anzulegen: Mehere Playtests) |
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(7 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams [[A14B]] für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[MANDAGON]] | Spiel: [[MANDAGON]] | ||
Playtester: [[ | Playtester: [[Schrödinger inside of a bag inside of a bag]] und [[MONKE CIRCLE]] | ||
Anzahl der durchgeführten Tests: | Anzahl der durchgeführten Tests: 4 | ||
== Interview == | == Interview == | ||
Zeile 17: | Zeile 17: | ||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
Viele Spieler haben sich zu Beginn die Frage gestellt ob es überhaupt ein Ziel in dem Spiel gibt. | |||
Außerdem meinten manche, dass die Karte vage ist, Objekte die es einzusammeln gilt sollten klarer eingezeichnet werden. | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
In der Map hätten die Quest/Ziele besser eingezeichnet werden sollen, um einen besseren Überblick zu erhalten. Ein weiterer Verbesserungsvorschlag lautet, die Aufzüge/Schreine anfangs nicht blau darzustellen, da man meinen könnte,, dass diese Objekte bereits aktiviert sind. | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 31: | Zeile 32: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 3,0 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 2,2 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2,4 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 3,2 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 2,6 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,8 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0,0 | | 7 || It gave me a bad mood || 0,0 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 1,8 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1,0 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2,4 | ||
|- | |- | ||
| 11 || I thought it was hard || 0, | | 11 || I thought it was hard || 0,8 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,9 | ||
|- | |- | ||
| 13 || I forgot everything around me || 0,0 | | 13 || I forgot everything around me || 0,0 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 3,1 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,5 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1,1 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 2,0 | ||
|- | |- | ||
| 18 || I felt imaginative || 0,0 | | 18 || I felt imaginative || 0,0 | ||
Zeile 69: | Zeile 70: | ||
| 19 || I felt that I could explore things || 0,0 | | 19 || I felt that I could explore things || 0,0 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 3,8 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,6 | ||
|- | |- | ||
| 22 || I felt annoyed || 0,0 | | 22 || I felt annoyed || 0,0 | ||
Zeile 77: | Zeile 78: | ||
| 23 || I felt pressured || 0,0 | | 23 || I felt pressured || 0,0 | ||
|- | |- | ||
| 24 || I felt irritable || 0, | | 24 || I felt irritable || 0,6 | ||
|- | |- | ||
| 25 || I lost track of time || 0, | | 25 || I lost track of time || 0,9 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 1,4 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 2,1 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 1,0 | ||
|- | |- | ||
| 29 || I felt frustrated || 0, | | 29 || I felt frustrated || 0,3 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 2,0 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 0,0 | | 31 || I lost connection with the outside world || 0,0 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,1 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || 0, | | 33 || I had to put a lot of effort into it || 0,4 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 3,0 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,3 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 2,0 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): 0, | * Tension/Annoyance (Fragen 22, 24 und 29): 0,3 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): 0, | * Challenge (Fragen 11, 23, 26, 32 und 33): 0,9 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0, | * Negative affect (Fragen 7, 8, 9 und 16): 0,2 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 3,3 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2023]] | [[Kategorie:Playtest im SS 2023]] |