Immanence: Unterschied zwischen den Versionen

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=== How is the story communicated? ===
=== How is the story communicated? ===
Mainly through interactions with objects. Everytime the protagonist looks at something, text appears at the bottom of the screen. The protagonist also has a phone, conversing with his doctor who tells him and the player what to do.
Mainly through interactions with objects. Everytime the protagonist looks at something, text appears at the bottom of the screen. The protagonist also has a phone, conversing with his doctor who tells him and the player what to do.


== Setting ==
== Setting ==
=== What is the setting of the game? ===
=== What is the setting of the game? ===
Immanence takes place in a dark, mysterious, dystopian future: A city called New Jericho, in which all animals died simultaneously, people are affected by a sickness called Stigmata and all this seems to be related to IGME – computer-like devices which allow communication with an otherworldly, godlike being. And it seems to be getting closer.
Immanence takes place in a dark, mysterious, dystopian future: A city called New Jericho, in which all animals died simultaneously, people are affected by a sickness called Stigmata and all this seems to be related to IGME – computer-like devices which allow communication with an otherworldly, godlike being. And it seems to be getting closer.
=== How is the setting communicated? ===
=== How is the setting communicated? ===
At the beginning, the player moves through the protagonist’s apartment block, only learning about the outside through the main character’s remarks on certain objects and the messages on his phone. The gloomy atmosphere is created through the dilapidated look of the building, the lack of working lights as well as the unsettling music.
At the beginning, the player moves through the protagonist’s apartment block, only learning about the outside through the main character’s remarks on certain objects and the messages on his phone. The gloomy atmosphere is created through the dilapidated look of the building, the lack of working lights as well as the unsettling music.
As the player progresses through the game, the setting dissolves into less clear scenarios, which raise the question of whether what the character is experiencing is even real, while the base layout, being a combination of corridors, rooms, and doors, stays the same throughout.
As the player progresses through the game, the setting dissolves into less clear scenarios, which raise the question of whether what the character is experiencing is even real, while the base layout, being a combination of corridors, rooms, and doors, stays the same throughout.
=== Are there references depicted from real life? ===
=== Are there references depicted from real life? ===
Immanence uses lots of religious imagery, Christian and satanic symbols in particular. The IGME-machines and their development show remarkable similarities to our modern communication devices.
Immanence uses lots of religious imagery, Christian and satanic symbols in particular. The IGME-machines and their development show remarkable similarities to our modern communication devices.


== Characters ==
== Characters ==
=== What or who is the protagonist of the game? ===
=== What or who is the protagonist of the game? ===
At first, the protagonist seems to be an arbitrarily chosen person in this scenario. He owns an IGME-device, a phone, a social media account, lives in an apartment. And he experiences symptoms of Stigmata. Like everyone else. The end of the game, however, implies this entire scenario is just what takes place in the character’s head as his mental state declines.
At first, the protagonist seems to be an arbitrarily chosen person in this scenario. He owns an IGME-device, a phone, a social media account, lives in an apartment. And he experiences symptoms of Stigmata. Like everyone else. The end of the game, however, implies this entire scenario is just what takes place in the character’s head as his mental state declines.
=== What are the characteristics of the characters? ===
=== What are the characteristics of the characters? ===
Visually, the protagonist is defined by his glasses and dark hoodie. His character traits, however, are largely unknown to the player. All we know is that he is willing to help stop what is happening, but ultimately too sick to do so.  
Visually, the protagonist is defined by his glasses and dark hoodie. His character traits, however, are largely unknown to the player. All we know is that he is willing to help stop what is happening, but ultimately too sick to do so.  
=== Can the player relate to the character? And if so, why? ===
=== Can the player relate to the character? And if so, why? ===
For most of the game, the protagonist functions as a self-insert, not as a character in his own right. Still, there is a knowledge discrepancy between the player, thrust into a scenario they can’t comprehend, and the protagonist, who seems to have a basic understanding of the world he is – or imagines himself – in. Thus, the player can neither fully imagine themselves being the protagonist nor relate to him, as little is known about him or his motives.
For most of the game, the protagonist functions as a self-insert, not as a character in his own right. Still, there is a knowledge discrepancy between the player, thrust into a scenario they can’t comprehend, and the protagonist, who seems to have a basic understanding of the world he is – or imagines himself – in. Thus, the player can neither fully imagine themselves being the protagonist nor relate to him, as little is known about him or his motives.
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== Objectives ==
== Objectives ==
[[Datei:03...jpg|mini]]
[[Datei:03...jpg|mini]]
=== What is the main goal of the game? ===
=== What is the main goal of the game? ===
The game does not communicate any goals to the player, but it builds intrigue so that ideally the player wants to find out more about the world and continue their progression while the story unfolds.
The game does not communicate any goals to the player, but it builds intrigue so that ideally the player wants to find out more about the world and continue their progression while the story unfolds.
=== Does the game include any sub goals? ===
=== Does the game include any sub goals? ===
Many parts of the map are not initially accessible, solving puzzles to reach them is required.
Many parts of the map are not initially accessible, solving puzzles to reach them is required.
Later on you also encounter big red creatures, which reset part of your progress if they touch you. Avoiding, and shooting them is the only way to continue.
Later on you also encounter big red creatures, which reset part of your progress if they touch you. Avoiding, and shooting them is the only way to continue.


== Procedures ==
== Procedures ==
=== How can the player carry out actions in the game? ===
=== How can the player carry out actions in the game? ===
Via point and click by mouse most of the time. There’s one sequence that is controlled with the arrow keys. The mouse will change its visuals based on interactions with the objects you’re hovering over.  
Via point and click by mouse most of the time. There’s one sequence that is controlled with the arrow keys. The mouse will change its visuals based on interactions with the objects you’re hovering over.  
[[Datei:04.jpg|mini]]
[[Datei:04.jpg|mini|center]]
You can also change your environment with your smartphone.
You can also change your environment with your smartphone.
The only actions the character can take is, walk, inspect, interact/pick up and shoot.
The only actions the character can take is, walk, inspect, interact/pick up and shoot.


=== How can the character be controlled? ===
=== How can the character be controlled? ===
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== Basic Resources ==
== Basic Resources ==
=== What are the basic resources in the game? ===
=== What are the basic resources in the game? ===
The overall story of the game does not require any resources to progress. Each
The overall story of the game does not require any resources to progress. Each
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travel. Other than that, it also provides exposition and hints via text messages and
travel. Other than that, it also provides exposition and hints via text messages and
has a playable mini game on it.
has a playable mini game on it.
[[Datei:Immanencescreen.png|mini]]
[[Datei:Immanencescreen.png|mini|center]]
''top-down puzzle'': In the beginning of one passage the player is given five lives
''top-down puzzle'': In the beginning of one passage the player is given five lives
which would decrease with each enemy attack. A sword and a shield can be
which would decrease with each enemy attack. A sword and a shield can be
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== Conflict ==
== Conflict ==
=== Does the game provide any conflicts? ===
=== Does the game provide any conflicts? ===
The most common obstacles are locked doors or incomplete objects. In the top
The most common obstacles are locked doors or incomplete objects. In the top
down passage and at the end of the game there are also enemies blocking the
down passage and at the end of the game there are also enemies blocking the
player’s path or chasing you.
player’s path or chasing you.
=== What is the nature of these conficts? ===
=== What is the nature of these conficts? ===
The doors are locked because the apartment complex is old and empty. Some
The doors are locked because the apartment complex is old and empty. Some
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the game. They are the only enemies actively trying to defeat you and are probably
the game. They are the only enemies actively trying to defeat you and are probably
after you because the player is one of the last existing humans.
after you because the player is one of the last existing humans.
=== How can the player resolve the conflicts? ===
=== How can the player resolve the conflicts? ===
Some doors can be unlocked using keys. These, as well as other objects, are found
Some doors can be unlocked using keys. These, as well as other objects, are found
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== Outcome ==
== Outcome ==
=== What are the results of the game? ===
=== What are the results of the game? ===
As this game is very story-driven there aren´t any quantifiable results other than completing the minigames in order to finish the storyline and catch up on the lore of the game world.  
As this game is very story-driven there aren´t any quantifiable results other than completing the minigames in order to finish the storyline and catch up on the lore of the game world.
 
=== What are the victory conditiions? ===
=== What are the victory conditiions? ===
This game doesn´t really have winning or losing - you can either finish the story or do nothing and enjoy listening to the game music. In the minigames, "winning" would be successfully completing a puzzle and/or jumping inbetween the R, G & B dimensions in order to advance the story.
This game doesn´t really have winning or losing - you can either finish the story or do nothing and enjoy listening to the game music. In the minigames, "winning" would be successfully completing a puzzle and/or jumping inbetween the R, G & B dimensions in order to advance the story.
=== What are the defeat conditions? ===
=== What are the defeat conditions? ===
There doesn´t seem to be any consequences for not finishing the story. Near the end of the game, the protagonist goes down several hallways and is chased by monsters - if one of those monsters catches up to him, he seems to respawn in another hallway ; "losing" would mean restarting that particular game section, although the character seems to have unlimited attempts at trying with no punishment mechanism.
There doesn´t seem to be any consequences for not finishing the story. Near the end of the game, the protagonist goes down several hallways and is chased by monsters - if one of those monsters catches up to him, he seems to respawn in another hallway ; "losing" would mean restarting that particular game section, although the character seems to have unlimited attempts at trying with no punishment mechanism.


== Visual Style ==
== Visual Style ==
=== What is the visual style of the game? ===
=== What is the visual style of the game? ===
2d pixel art.
2d pixel art.
=== Are other games referenced? ===
=== Are other games referenced? ===
It doesn´t seem like it.
It doesn´t seem like it.
=== Is the art style inspired by real life? ===
=== Is the art style inspired by real life? ===
No, it is heavily stylized.
No, it is heavily stylized.
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