Immanence: Unterschied zwischen den Versionen

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== Player Experience ==
== Player Experience ==
The game builds a lot upon mystery and technology. At the beginning the player is thrown into an unknown reality with little to no information about place, time or the situation they´re in. The player can’t pinpoint what is coming next which contributes to the thriller/horror mood of the game. The mystery about what happened in that place has to be unraveled throughout the entire game.  
The game builds a lot upon mystery and technology. At the beginning the player is thrown into an unknown reality with little to no information about place, time or the situation they´re in. The player can’t pinpoint what is coming next which contributes to the thriller/horror mood of the game. The mystery about what happened in that place has to be unraveled throughout the entire game.
While at the beginning the game focuses more on introduction and exploration of the map, this changes when the player gets a few leads on what to do. But even then, the game focuses a lot on confusing the player. Components like sound, gameplay and visuals lead to rising tension (with for example jumpscares, effects like glitching and offsetting sound).
Other than that, the game keeps its rather slow pace, which can make the player feel frustrated. Also, the puzzles are generally viewed as difficult, which can also lead the player to be fed up mid through.  


=== What does the player feel? Does the experience change during the game? ===
=== What does the player feel? Does the experience change during the game? ===
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=== What is the main story? ===
=== What is the main story? ===
The true story behind the game is never explicitly told. Objectively, the protagonist starts out as "normal" . Towards the end, he, his actions and the environment become increasingly bizarre. Based on the keyword "religion" in the official game description, we assume that the player accompanies the protagonist as he falls prey to madness. Thus, it's not a real (post-)apocalyptic, dystopian world where an invention called "IGME" makes people fall ill with "stigmata", but the invented, confused world of a madman. This is also reflected in the minigames (dimensions R, G, B), which cannot be solved with normal logic. We as players see the world through the eyes of the protagonist. However, there also seem to be real events: the main character goes to the doctor on the advice of a friend, which you only learn about at the end of the game. In his mind, however, a series of bizarre minigames must be solved until he finally gets to the doctor. The words of this friend of the protagonist at the end screen mark the end of the game.
TLDR: The true story behind the game is never explicitly told. Objectively, the protagonist starts out as "normal" . Towards the end, he, his actions and the environment become increasingly bizarre. Based on the keyword "religion" in the official game description, we assume that the player accompanies the protagonist as he falls prey to (religious) madness and delusions. Thus, it's not a real (post-)apocalyptic, dystopian world where an invention called "IGME" makes people fall ill with ''Stigmata'', but the invented, confused world of a madman. This is also reflected in the minigames (dimensions R, G, B), which cannot be solved with normal logic. We as players see the world through the distorted eyes of the protagonist.  
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In this game we gather information or understand the plot via context, therefor the game is a game of progression. The plot is communicated through the thoughts of our main character when something is being clicked or when he enters a place. Sometimes there are also short dialogues with other characters or standalone text which communicate the plot.
 
The story is about the main character waking up alone in his apartment complex, in a ruined city. Throughout the game we find out more and more about what happened to this place and the main character. At the beginning of the story the only method of contact with the outside world he has is through his phone: a doctor and some seemingly random cryptic text messages. The doctor keeps wanting to help the main character, he seems worried. There are machines and other technology scattered all over the map which act as devices to communicate and change reality through a god-like entity referred to as "IGME". Throughout the game, we find out that this technology was made available, affordable, and easy to recreate for the public in the past. Because of that common people were able to buy the machines, they thought "IGME" was the answer to everything, they thought it was a god. What they didn’t know is that the technology was dangerous to everyone’s health. We find out that at first, animals all over the city died due to high exposure to the frequency of the machines. Then, the people began to fall ill, first mentally then physically. They called the illness ''Stigmata''. We find out that the main character has also fallen ill, slowly losing his ability to function. He knows he needs help and goes to the doctor that he has been texting.  
Suddenly, he gets the option to change his environment via switching through different dimensions called R, G & B through his phone, confusing him and triggering his illness even more. He starts to see abstract rooms and monsters. He believes if he turns off the machines all will be good but in the end his illness gets the best of him by rendering him immobile and he is unable to continue.
 
At the end we have a plot twist, as the truth about the main character´s imminent death/his sickness is revealed to the player: In reality, the main character is experiencing hallucinations and delusions which may or may not be related/worsened by physical illness (or somatic illness). There is no "IGME". All the puzzles and weird text messages are the protagonist´s brain trying to piece together random things in his mind. He may or may not have had religious fixations which manifest in the religious theme of his hallucinations. It is most likely that the main character has been hospitalized due to his condition in the real world while his friend wrote down his rambling about "IGME", ''Stigmata'' and the world he had imagined in his mind.
In a nutshell, the whole plot and dimensions of the game were purely hallucinated by the main character, who suffers from an illness.


=== Games of emergence and games of progression ===
=== Games of emergence and games of progression ===
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