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Dies ist ein '''Playtest-Report''' des Teams [[Beispiel:Example Team]] für das [[Fach Game Design Fundamentals]]. | |||
==Playtest-Details== | |||
Spiel: [[Beispiel:Spelunky]] | |||
Playtester: [[The Other Team]] | |||
==Interview== | |||
===Was hat den Spieler*innen gefallen?=== | |||
Fassen Sie hier zusammen, was den Tester*innen gefallen hat. | |||
===Was hat den Spieler*innen nicht gefallen?=== | |||
Fassen Sie hier zusammen, was den Tester*innen nicht gefallen hat. | |||
===Vorschläge für Verbesserungen=== | |||
Geben Sie hier an, wenn Vorschläge für Verbesserungen gemacht wurden. | |||
==Game Experience Questionnaire Resultat== | |||
Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | |||
{| class="wikitable sortable" | |||
|- | |||
!Frage!!Statement!!Durchschnittlicher Wert | |||
|- | |||
|1||I felt content||0,0 | |||
|- | |||
|2||I felt skilful||0,0 | |||
|- | |||
|3||I was interested in the game's story||0,0 | |||
|- | |||
|4||I thought it was fun||0,0 | |||
|- | |||
|5||I was fully occupied with the game||0,0 | |||
|- | |||
|6||I felt happy||0,0 | |||
|- | |||
|7||It gave me a bad mood||0,0 | |||
|- | |||
|8||I thought about other things||0,0 | |||
|- | |||
|9||I found it tiresome||0,0 | |||
|- | |||
|10||I felt competent||0,0 | |||
|- | |||
|11||I thought it was hard||0,0 | |||
|- | |||
|12||It was aesthetically pleasing||0,0 | |||
|- | |||
|13||I forgot everything around me||0,0 | |||
|- | |||
|14||I felt good||0,0 | |||
|- | |||
|15||I was good at it||0,0 | |||
|- | |||
|16||I felt bored||0,0 | |||
|- | |||
|17||I felt successful||0,0 | |||
|- | |||
|18||I felt imaginative||0,0 | |||
|- | |||
|19||I felt that I could explore things||0,0 | |||
|- | |||
|20||I enjoyed it||0,0 | |||
|- | |||
|21||I was fast at reaching the game's targets||0,0 | |||
|- | |||
|22||I felt annoyed||0,0 | |||
|- | |||
|23||I felt pressured||0,0 | |||
|- | |||
|24||I felt irritable||0,0 | |||
|- | |||
|25||I lost track of time||0,0 | |||
|- | |||
|26||I felt challenged||0,0 | |||
|- | |||
|27||I found it impressive||0,0 | |||
|- | |||
|28||I was deeply concentrated in the game||0,0 | |||
|- | |||
|29||I felt frustrated||0,0 | |||
|- | |||
|30||It felt like a rich experience||0,0 | |||
|- | |||
|31||I lost connection with the outside world||0,0 | |||
|- | |||
|32||I felt time pressure||0,0 | |||
|- | |||
|33||I had to put a lot of effort into it||0,0 | |||
|} | |||
===Auswertung der Komponenten=== | |||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | |||
*Competence (Fragen 2, 10, 15, 17 und 21): 0,0 | |||
*Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0 | |||
*Flow (Fragen 5, 13, 25, 28 und 31): 0,0 | |||
*Tension/Annoyance (Fragen 22, 24 und 29): 0,0 | |||
*Challenge (Fragen 11, 23, 26, 32 und 33): 0,0 | |||
*Negative affect (Fragen 7, 8, 9 und 16): 0,0 | |||
*Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0 |