Samsara Room (Playtest von There is no Group): Unterschied zwischen den Versionen
Samsara Room (Playtest von There is no Group) (Quelltext anzeigen)
Version vom 27. Juni 2024, 14:00 Uhr
, 27 JuniLink zum Spiel eingefügt
Keine Bearbeitungszusammenfassung |
K (Link zum Spiel eingefügt) |
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(3 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams [[There is no Group]] für das [[Fach Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | Spiel: [[Samsara Room]] | ||
Playtester: [[ | Playtester: [[Die schrumpligen Pilze]] | ||
== Interview == | == Interview == | ||
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=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
Zwischen den Dimensionen hin und herwechseln zu können hat den Testern gut gefallen. | |||
Sehr komisch, aber interessant. | |||
Rätsel sind cool. | |||
Genügend Herausforderung. | |||
Alles ist miteinander verknüpft. | |||
Es macht anfangs keinen Sinn, weshalb man herausfinden will, wie es weitergeht. | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
Es gab keinerlei Tipps vom Spiel, was das Lösen der Rätsel teils sehr schwierig gestaltet. | |||
Manche Rätsel waren sehr schwer. | |||
Man weiß oft nicht wo man weitermachen soll. | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 3,0 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,6 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2,3 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 3,3 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 4,0 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,3 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,6 | ||
|- | |- | ||
| 8 || I thought about other things || 0, | | 8 || I thought about other things || 0,3 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1,0 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2,0 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 2,0 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,3 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2,0 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2,3 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 1,6 | ||
|- | |- | ||
| 16 || I felt bored || 0, | | 16 || I felt bored || 0,3 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 1,6 | ||
|- | |- | ||
| 18 || I felt imaginative || 0, | | 18 || I felt imaginative || 0,6 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 2,3 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2,6 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,0 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 2,0 | ||
|- | |- | ||
| 23 || I felt pressured || 0, | | 23 || I felt pressured || 0,6 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 2,0 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,0 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 3,6 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 2,3 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 3,6 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1,6 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 2,0 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 2,0 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0.6 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 2,0 | ||
|} | |} | ||
Zeile 100: | Zeile 110: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 1,76 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,1 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 2,72 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): 1,9 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): 1,76 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0, | * Negative affect (Fragen 7, 8, 9 und 16): 0,8 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 2,7 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2022]] | [[Kategorie:Playtest im SS 2022]] |