The Saviour Of Light: Unterschied zwischen den Versionen

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* '''Dungeon Area:''' Dark, moist, stone halls. The player enters the first area and finds himself in a medieval-styled dungeon. There he needs to open the door which will lead him further in. During his investigations in the library he finds a hidden jail, where a ghost (a dead inmate) gives him the key to advance.
* '''Dungeon Area:''' Dark, moist, stone halls. The player enters the first area and finds himself in a medieval-styled dungeon. There he needs to open the door which will lead him further in. During his investigations in the library he finds a hidden jail, where a ghost (a dead inmate) gives him the key to advance.


* '''Floating Islands Area:''' This area consist of magically floating islands in the dark. Glowing plants are growing on them. Now it is important to find a way to activate the three light pillars which will light up dark paths. It is necessary to clear three areas (maze, puzzle island, dark paths) to activate the light bridge which leads to the two missing elders.
* [[Datei:Prototype of the First Level.png|mini|199x199px|Prototype of the first level]]'''Floating Islands Area:''' This area consist of magically floating islands in the dark. Glowing plants are growing on them. Now it is important to find a way to activate the three light pillars which will light up dark paths. It is necessary to clear three areas (maze, puzzle island, dark paths) to activate the light bridge which leads to the two missing elders.


* '''Outside Area:''' At the end, the player leaves the dungeon and enters the outside. Reunited with the elders, the game ends.  
* '''Outside Area:''' At the end, the player leaves the dungeon and enters the outside. Reunited with the elders, the game ends.  
[[Datei:Prototype of the First Level.png|mini|199x199px|Prototype of the first level]]




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