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REVILL: Unterschied zwischen den Versionen

103 Bytes hinzugefügt ,  23. April 2022
keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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REVILL draws inspiration from horror games like Layers of fear, Martha is dead or P.T. The focus lies on the story and the atmosphere, which is conveyed, rather than on fancy game mechanics or action sequences.
REVILL draws inspiration from horror games like Layers of fear, Martha is dead or P.T. The focus lies on the story and the atmosphere, which is conveyed, rather than on fancy game mechanics or action sequences.
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== Game Mechanics ==
== Game Mechanics ==
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Doors have a special mechanic and serve as transition portals between the diner and the research facility. Many times the player opens a door or exits a room the environment changes between the research facility and the diner. Every time the player comes back to the diner, the arrangement of furniture and room structure changes and the crash test dummies sitting there take different poses. The lighting is also different and gets consequently creepier and darker. However, the arrangement of rooms in the research facility doesn’t change.
Doors have a special mechanic and serve as transition portals between the diner and the research facility. Many times the player opens a door or exits a room the environment changes between the research facility and the diner. Every time the player comes back to the diner, the arrangement of furniture and room structure changes and the crash test dummies sitting there take different poses. The lighting is also different and gets consequently creepier and darker. However, the arrangement of rooms in the research facility doesn’t change.
The goal in REVILL is to explore the story and to fire the nuclear bomb at the end. There are no possibilities of dying.
The goal in REVILL is to explore the story and to fire the nuclear bomb at the end. There are no possibilities of dying.
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== Level Design ==
== Level Design ==
Diner 1:
Diner 1:


[[Datei:Diner 1.jpg|400px]]
[[Datei:Diner 1.jpg|400px]]<br>
 




Diner 2:
Diner 2:


[[Datei:Diner 2.jpg|400px]]
[[Datei:Diner 2.jpg|400px]]<br>
 




Diner 3:
Diner 3:


[[Datei:Diner 3.jpg|400px]]
[[Datei:Diner 3.jpg|400px]]<br>
 




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[[Datei:Research Facility.jpg|400px]]
[[Datei:Research Facility.jpg|400px]]
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== Story ==
== Story ==


Characters:  
=== Characters:  
===
'''ARTHUR''' - Middle aged guy. Had a job at a US government military research facility. He has been unhappily married for years and wants to use his severance money to start a new life with his secret girlfriend Clara.


ARTHUR - Middle aged guy. Had a job at a US government military research facility. He has been unhappily married for years and wants to use his severance money to start a new life with his secret girlfriend Clara.
'''CLARA''' - She is a mysterious woman. Arthur doesn’t know much about her past, but he also doesn’t care. What he knows is that he wants a future with this woman.


CLARA - She is a mysterious woman. Arthur doesn’t know much about her past, but he also doesn’t care. What he knows is that he wants a future with this woman.
Story:


=== Story:
===
A government researcher accidentally messes up the coordinates for a nuclear weapons test, and blows up a diner, where he wanted to meet up with his girlfriend, instead of a piece of desert. He is haunted by his mistake and relives his memory of this tragic event and what he assumed happened in the diner.
A government researcher accidentally messes up the coordinates for a nuclear weapons test, and blows up a diner, where he wanted to meet up with his girlfriend, instead of a piece of desert. He is haunted by his mistake and relives his memory of this tragic event and what he assumed happened in the diner.


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happening. You complete the game by uncovering the story and once more
happening. You complete the game by uncovering the story and once more
reliving Arthurs mistake.
reliving Arthurs mistake.
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== User Interface ==
== User Interface ==
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[[Datei:Image8.png|400px]]
[[Datei:Image8.png|400px]]
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== Asset Liste ==
== Asset Liste ==


Objects
=== Objects ===


CoffeeMachine.FBX
CoffeeMachine.FBX
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Modules
=== Modules ===


Painting_A.fbx
Painting_A.fbx
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SmallProps
=== SmallProps ===


Sofa.FBX
Sofa.FBX
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Animations
=== Animations ===
 
DoorInner.anim
DoorInner.anim


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[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
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