REVILL: Unterschied zwischen den Versionen

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Das hier ist die Wiki Seite zu unserem Spiel REVILL im Rahmen der Game Production Vorlesung im Sommersemester 2022.
Das hier ist die Wiki Seite zum Spiel REVILL im Rahmen der Game Production Vorlesung im Sommersemester 2022.


== Rollen und Aufgaben im Team ==
== Rollen und Aufgaben im Team ==
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The main theme of REVILL is the feeling of uncanny valley. The subtle feeling that something is off, paired with the inability to discern what it is exactly. Another prevalent motiv is the idea of purgatory and damnation as the player is, like the main character, forced to repeat a horrible mistake from the past over and over again.
The main theme of REVILL is the feeling of uncanny valley. The subtle feeling that something is off, paired with the inability to discern what it is exactly. Another prevalent motiv is the idea of purgatory and damnation as the player is, like the main character, forced to repeat a horrible mistake from the past over and over again.
The goal is to make the player feel an uncanny feeling that should be present in every aspect of the game. Music, Game Art, Lighting and Level Design should all be in service of this main idea.
The goal is to make the player feel an uncanny feeling that should be present in every aspect of the game. Music, Game Art, Lighting and Level Design should all be in service of this main idea.
REVILL draws inspiration from horror games like Layers of fear, Martha is dead or P.T. The focus lies on the story and the atmosphere, which is conveyed, rather than on fancy game mechanics or action sequences.
REVILL draws inspiration from horror games like Layers of fear, Martha is dead or P.T. The focus lies on the story and the atmosphere, which is conveyed, rather than on fancy game mechanics or action sequences.


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The game REVILL is a first person walking simulator. The main game mechanics consist of searching for story hints and usable items inside the game world. The player can move with W A S D, can sneak with SHIFT to reach low places and for example look underneath a table. By pressing SPACE all interactable items light up, so that the player knows where to find the objects. Items with which the player has already interacted with, don't light up and can’t be interacted with anymore.
The game REVILL is a first person walking simulator. The main game mechanics consist of searching for story hints and usable items inside the game world. The player can move with W A S D, can sneak with SHIFT to reach low places and for example look underneath a table. By pressing SPACE all interactable items light up, so that the player knows where to find the objects. Items with which the player has already interacted with, don't light up and can’t be interacted with anymore.
The player can select an item to interact with by pressing LMB.
The player can select an item to interact with by pressing LMB.
There are two outcomes after clicking something interactable, the item can either be picked up or trigger a short text monologue. The first option results in picking the item up. The player then can look at a 3D version of this item which can be rotated with LMB to inspect it further and to find more clues. There is no such thing as an inventory. Items the player picks up are shown at the top of the screen as a little simplified icon. After using an item it disappears from the screen.
There are two outcomes after clicking something interactable, the item can either be picked up or trigger a short text monologue. The first option results in picking the item up. The player then can look at a 3D version of this item which can be rotated with LMB to inspect it further and to find more clues. There is no such thing as an inventory. Items the player picks up are shown at the top of the screen as a little simplified icon. After using an item it disappears from the screen.
The other option after clicking at something is to get a short text on screen from Arthur describing how he feels or giving an anecdote about the item. The player can trigger this monologue only once and it can’t be skipped.
The other option after clicking at something is to get a short text on screen from Arthur describing how he feels or giving an anecdote about the item. The player can trigger this monologue only once and it can’t be skipped.
Doors have a special mechanic and serve as transition portals between the diner and the research facility. Many times the player opens a door or exits a room the environment changes between the research facility and the diner. Every time the player comes back to the diner, the arrangement of furniture and room structure changes and the crash test dummies sitting there take different poses. The lighting is also different and gets consequently creepier and darker. However, the arrangement of rooms in the research facility doesn’t change.
Doors have a special mechanic and serve as transition portals between the diner and the research facility. Many times the player opens a door or exits a room the environment changes between the research facility and the diner. Every time the player comes back to the diner, the arrangement of furniture and room structure changes and the crash test dummies sitting there take different poses. The lighting is also different and gets consequently creepier and darker. However, the arrangement of rooms in the research facility doesn’t change.
The goal in REVILL is to explore the story and to fire the nuclear bomb at the end. There are no possibilities of dying.
The goal in REVILL is to explore the story and to fire the nuclear bomb at the end. There are no possibilities of dying.


== Level Design ==
== Level Design ==
Diner 1:
Diner 1:
[[Datei:Diner 1.jpg|400px]]
[[Datei:Diner 1.jpg|400px]]


Diner 2:
Diner 2:
[[Datei:Diner 2.jpg|400px]]
[[Datei:Diner 2.jpg|400px]]


Diner 3:
Diner 3:
[[Datei:Diner 3.jpg|400px]]
[[Datei:Diner 3.jpg|400px]]


Research Facility:
Research Facility:
[[Datei:Research Facility.jpg|400px]]
[[Datei:Research Facility.jpg|400px]]


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happening. You complete the game by uncovering the story and once more
happening. You complete the game by uncovering the story and once more
reliving Arthurs mistake.
reliving Arthurs mistake.


== User Interface ==
== User Interface ==


Start Screen:<br>
Start Screen:


[[Datei:Image11.jpg|400px]]
[[Datei:Image11.jpg|400px]]
Pause Screen:<br>


Pause Screen:<br>
Pause Screen:


[[Datei:Image6.jpg|400px]]
[[Datei:Image6.jpg|400px]]
In-Game Interface - Interaction with objects:<br>


In-Game Interface - Interaction with objects:<br>
In-Game Interface - Interaction with objects:


[[Datei:Image2.jpg|400px]]<br>
[[Datei:Image2.jpg|400px]]<br>


[[Datei:Image1.jpg|400px]]
[[Datei:Image1.jpg|400px]]
Inspiration:<br>


Inspiration:<br>
Inspiration:


[[Datei:Image9.png|400px]]<br>
[[Datei:Image9.png|400px]]<br>
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Objects
Objects
CoffeeMachine.FBX
CoffeeMachine.FBX
DoorInner_A.FBX
DoorInner_A.FBX
DoorInner_B.FBX
DoorInner_B.FBX
ExitSign.FBX
ExitSign.FBX
FireExtinguisher.FBX
FireExtinguisher.FBX
FireExtinguisherSign.FBX
FireExtinguisherSign.FBX
Flags.FBX
Flags.FBX
Hanger.FBX
Hanger.FBX
Hat.FBX
Hat.FBX
Jalousie.FBX
Jalousie.FBX
JalousieOpen.FBX
JalousieOpen.FBX
Jukebox.FBX
Jukebox.FBX
KitchenCabinet_A.FBX
KitchenCabinet_A.FBX
KitchenCabinet_B.FBX
KitchenCabinet_B.FBX
KitchenCabinet_C.FBX
KitchenCabinet_C.FBX
KitchenCabinet_D.FBX
KitchenCabinet_D.FBX
KitchenShelf.FBX
KitchenShelf.FBX
LampCeiling.fbx
LampCeiling.fbx
Mat.FBX
Mat.FBX


Materials
Materials
Menu.FBX
Menu.FBX
MenuOnStand.FBX
MenuOnStand.FBX
MenuStand.FBX
MenuStand.FBX


Modules
Modules
Painting_A.fbx
Painting_A.fbx
Painting_B.fbx
Painting_B.fbx
Painting_C.fbx
Painting_C.fbx
Painting_D.fbx
Painting_D.fbx
Painting_E.fbx
Painting_E.fbx
Pizza.FBX
Pizza.FBX
PizzaPiece.FBX
PizzaPiece.FBX
Rag.FBX
Rag.FBX
Signboard.FBX
Signboard.FBX
Sink.FBX
Sink.FBX


SmallProps
SmallProps
Sofa.FBX
Sofa.FBX
SofaDouble.FBX
SofaDouble.FBX
Stool.FBX
Stool.FBX
TableRect.FBX
TableRect.FBX
TableSquare.FBX
TableSquare.FBX
Tableware
Tableware
Telephone.FBX
Telephone.FBX
Toilet.FBX
Toilet.FBX
ToiletProps
ToiletProps




Animations
Animations
DoorInner.anim
DoorInner.anim


[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
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