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Deep Down: Unterschied zwischen den Versionen

70 Bytes hinzugefügt ,  18. April 2022
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==Level Design==
==Level Design==
[[Datei:Level Concept.png|mini|351x351px]]




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* Present Area: This area introduces one-way-loop side paths which connect two positions on the main path and can only be entered from one side. The side paths have junctions now, as well.
* Present Area: This area introduces one-way-loop side paths which connect two positions on the main path and can only be entered from one side. The side paths have junctions now, as well.
* Future Area: In this area the player has to combine his knowledge about the different side paths to choose the best route trough the area. There will be a lot of one-way-paths to create confusion.
* Future Area: In this area the player has to combine his knowledge about the different side paths to choose the best route trough the area. There will be a lot of one-way-paths to create confusion.
'''Early level diagram:'''


==Story==
==Story==
7

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