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==Game Design==
==Game Design==
'''Unique Selling Proposition''' (What’s unique about your game?)
'''Target Audience''' (Who should play the game?)
'''Premise''' (Which story is being told? – short summary of story)
'''Objectives''' (What are the goals and the sub-goals of the game?)
'''Procedures''' (What can be done in the game – what are the abilities of players’ avatar?)
'''Character''' (Who is the character, what are his/her motives, visual appearance?)
'''Core-Rules''' (What are the most important rules within the game?)
'''Basic Resources''' (Resources? if applicable: relation of resources? –– how do the resources help the player to reach the game goals?)
'''Conflict''' (Conflicts? – which forces operate against the player to reach the game goals?)
'''Outcome''' (What is the result of the game? Victory- & defeat conditions?)
'''Game look''' (how should the game look like - collect moods)?
'''Game interface''' (how should the interface look like)?
'''Similar games''' (collect examples)?


==Level Design==
==Level Design==
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