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Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen

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== Game Mechanics ==
== Game Mechanics ==


Approximately 100 words to describe the most important mechanic(s) of the game.
Basic mechanics/gameplay: Walk around - Talk to ghost - Carry out task - Repeat
<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! -->
 
 
Player Mechanics:
 
* the player is able to walk around and sprint. Maybe crouch? You are also able to talk to ghosts (and maybe able to make choices) and interact with your environment ( e.g. clean a ghosts grave).
* Lily will also get a lantern she can use for light. She can also put it away or get it out whenever she chooses.
 
 
Ghost Mechanics:
 
* the ghosts appear around the graveyard (walking/floating around, floating at their grave)
* they talk to you about the happenings around the graveyard, giving you task, hints and information about themselves or you uncle.
* once you helped them they may find peace and disappear.
* possibly add animations to the ghost depending on their character.
 
 
Level Mechanics:
 
* there are different ghosts that spawn depending on which night you are currently playing (3 nights)
* depending on you progress you can open up new areas around the graveyard, sometimes by using acquired items
* maybe implement changes in the environment such as candles going out<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! -->


== Level Design ==
== Level Design ==
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