Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen
→Game Mechanics
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== Game Mechanics == | == Game Mechanics == | ||
Basic mechanics/gameplay: Walk around - Talk to ghost - Carry out task - Repeat | |||
<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! --> | |||
Player Mechanics: | |||
* the player is able to walk around and sprint. Maybe crouch? You are also able to talk to ghosts (and maybe able to make choices) and interact with your environment ( e.g. clean a ghosts grave). | |||
* Lily will also get a lantern she can use for light. She can also put it away or get it out whenever she chooses. | |||
Ghost Mechanics: | |||
* the ghosts appear around the graveyard (walking/floating around, floating at their grave) | |||
* they talk to you about the happenings around the graveyard, giving you task, hints and information about themselves or you uncle. | |||
* once you helped them they may find peace and disappear. | |||
* possibly add animations to the ghost depending on their character. | |||
Level Mechanics: | |||
* there are different ghosts that spawn depending on which night you are currently playing (3 nights) | |||
* depending on you progress you can open up new areas around the graveyard, sometimes by using acquired items | |||
* maybe implement changes in the environment such as candles going out<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! --> | |||
== Level Design == | == Level Design == |