Our Game
Llamageddon | |
---|---|
Studio | Void |
Publisher | Void |
Erstveröffent- lichung | 09.12.2025 |
Plattform | Mobile |
Spiel-Engine | - |
Genre | Puzzle, Arcade, Indie |
Spielmodus | Singleplayer |
This is a Game concept for Llamageddon, made by Void.
Unique Selling Proposition
Various types of llamas!
Target Audience
Explorers and casual gamers on mobile platforms.
Premise
You're a lonely llama in search for fellow llamas. A big number of llamas joins you. Keep the herd together, avoid obstacles.
Objectives
Reach a certain number of llama comrades to complete a level.
Gameplay
You need to collect as many llamas possible and avoid obstacles and resist temptations such as hay bales.
If llamas collide, the level gets restarted. If an obstacle hits the llama chain, affected llamas are separated from the herd and scattered.
There are obstacles, such as tasty hay bales, dangerous cars, bridges and a zoo-keeper.
Ressources
Cosmetics are scattered throughout levels.
Ingame currency is awarded when levels are completed. This can be used to buy other cosmetics.
Character
The player chooses his llama's name and can upgrade looks.
Game Look
Cell-shaded 3D with colorful, stylized llamas and setting. Camera is isometric.
Levels
You start out in a sunny, green rural area. As the levels progress, you come to different towns, cities etc.
The game should be in the style of the pictures below.
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Abandoned room
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Room in the early 20th century
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Room in the late 20th century
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House of Lazar
Game Interface
Minimal UI: Main menu, level selection screen, llama counter and a shed where you can accessorize your llama.