Crazy Sauces

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Crazy Sauces
StudioSaucy Boys
PublisherSaucy Boys
Erstveröffent-
lichung
01.07.2023
PlattformWindows, Mac OS, Linux
Spiel-EngineUnity
GenreIndie, Simulation
ThematikHumor
SteuerungKeyboard
SpracheGerman, English
Aktuelle Version1.0
Altersfreigabe
USK ab 12 freigegeben
USK ab 12 freigegeben
PEGI ab 12+ Jahren empfohlen
PEGI ab 12+ Jahren empfohlen

In this chaotic and humorous game, the player controls a drunken man who is controlled by a rat. The aim is to prepare a variety of sauces. In the "Saucepedia" all sauces that can be created in the game are listed. Crazy Sauces offers an unforgettable experience where players must navigate their way through the house and collect hidden ingredients to create their sauces.

Links

Team Roles

Marco Pongratz Sound Design, Projektmanagement
Michael Aichinger Programmierung
David Hohendanner Projektmanagement
Bettina Krall Game Art
Emely Zöhrer Level Design, Story
Katharina Hegedüs Lead Game Design
Andreas Schrattenecker Lead Programmierung, Level Design

Vision Statement

Our game focuses on a fun and unpredictable gaming experience with quirky ragdoll physics designed to make players laugh. Our goal is to immerse players in a world where they solve puzzles and overcome obstacles while never knowing exactly what ingredient they will find next. If our game makes someone laugh, we've basically already won.

Game Mechanics

In Crazy Sauces, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces ("Saucepedia"). Some sauces may trigger special cutscenes/endings.

Level Design

Functionality

In the game you search through the house starting from the kitchen. You have to go through different rooms to find the ingredients scattered there to make the required sauces. To find all those ingredients you have to search through the rooms by moving items since the ingredients are not always in plain sight. You may also find a key while exploring which you can use to unlock more rooms. The more different rooms you unlock, the more different ingredients you can find which will help you unlock recepies for even more sauces.

Map

The map you play in, is the house the protagonist, Kevin, and his mom live in. The house consists of three different levels. The basement, a first floor with a garage and the second floor with a balcony. In all of those levels are different rooms with ingredients, and other moveable items as well as sometimes keys scattered around. Starting point is the kitchen where you also have to cook the sauces after gathering the ingredients. The layout is like the sketches below.

Sketches of the different Floors.
A Sketch of the Basement.
A Sketch showing the Layout of the first Floor of a Video Game House.
A Sketch of the First Floor.
A Sketch of the Second Floor of a Video game House.
A Sketch of the Second Floor.

Story

A middle aged man passes out in the streets after drinking at the local bar. A rat, having seen a very beloved film made by the famous animation studio [REDACTED], decides to climb on the man’s head to control his body using his luscious head of hair. The man, somewhat still conscious, manages to make it home with the help of the rat. Once there, his bitter old mother, who he still lives with, yells at him to make the sauce for next day’s dinner. The rat, knowing nothing about cooking, decides to give it its best shot by frantically dragging the man’s half-asleep body around the house and picking up anything that might potentially work for a decent sauce. However, a rat’s taste may differ from that of a human…

Charakters-doodle











User Interface

The User Interface ingame is kept simple, mostly consisting of a few checkboxes and prompts. There will also be an interface for the "Saucepedia" and the Sauce Score cards at the end.

Sketch showing game Ui. It involves button prompts, objective prompts, checkboxes for ingredients, a "sauce-pedia" and a sauce score card.
A sketch showing the Ui










Asset Liste

  1. 3D Models:
    • Kevin (Protagonist)
    • Rat
    • Mother
    • Ingredients (various food items and objects)
    • Kitchen utensils (pots, pans, spoons, etc.)
    • Furniture and items in the rooms (sofas, cabinets, tables, etc.)
    • Keys and locks for locked rooms
  2. 2D Assets:
    • Game menu and user interface
    • Sauce-pedia and Sauce Score Card
    • Textures for various surfaces (walls, floors, etc.)
    • Prompts for controls and game mechanics
  3. Sound Assets:
    • Background music
    • Sound effects for collecting ingredients, cooking, knocking over objects, etc.
    • Dialogue and voice recordings for the characters
  4. Animations:
    • Motion animations for the rat and the protagonist
    • Animations for opening and closing doors and drawers
    • Animations for mixing and cooking the sauces