Where is Winnie?: Unterschied zwischen den Versionen

K
Links zu Repository und Projektplanung aktualisiert
KKeine Bearbeitungszusammenfassung
K (Links zu Repository und Projektplanung aktualisiert)
 
(13 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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== Links ==
== Links ==
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Repository: Link zu eurem Game-Repository (sobald vorhanden)
* Repository: https://github.com/Game-Production-2-SS-2024/gap2-where-is-winnie
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
* Projektplanung: https://github.com/orgs/Game-Production-2-SS-2024/projects/3


== Rollen und Aufgaben im Team ==
== Rollen und Aufgaben im Team ==
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==Spielemechaniken==
==Spielemechaniken==


* Mit den Tasten W, A, S und D kann der/die Spieler*in sich frei im Spiel bewegen.
* With the keys W, A, S, and D, the player can freely move within the game.
* Mit der Taste I kann mit Objekten oder Charakteren interagiert werden. (Zum Beispiel einen Gegenstand aufheben oder ein Gespräch beginnen)
* The key I is used to interact with objects or characters. (For example, picking up an item or starting a conversation)
* Mit der Escape-Taste gelangt man in ein Menü, in welchem man das Spiel beenden kann oder Einstellungen bezüglich der Audiolautstärke abändern kann.
* Pressing the Escape key brings up a menu where the player can exit the game or adjust settings such as audio volume.
* Es gibt eine festgelegte Reihenfolge, in welcher man die Personen nach Hinweisen befragen kann/muss. Spricht man stattdessen andere Personen an, kommen Standardtexte ohne Interaktionsmöglichkeit.
* There's a predefined order in which one can/must question the characters for clues. If you speak to other characters instead, you'll receive standard responses without interaction options.
* Es gibt kein Inventar. Man kann nur einen Gegenstand sammeln und anschließend abgeben.
* There's no inventory. You can only collect one item at a time and then deliver it.
* Es gibt kein Zeitlimit.
* There's no time limit.
* Die Kamera folgt der Hauptperson „Evelyn“ in der Third-Person-View von schräg oben. (Referenz: Animal Crossing)<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
* The camera follows the main character "Evelyn" in a top-down third-person view. (Reference: Animal Crossing)<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->


==Level Design==
==Level Design==
[[Datei:Map of the Nursing Home.png|mini|Map of the Nursing Home & Basic Level Design|zentriert]]


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.


==Story==
==Story==
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!Notes
!Notes
|-
|-
|Door
|3D
|yes
|3
|open and close animation, 3 different doors for the hall/rooms/mbe cellar
|-
|Window
|3D
|
|
|2
|smaller ones for the rooms and bigger one for the community spaces
|-
|Elevator
|3D
|yes
|
|
|open and close animation
|-
|Stairs
|3D
|
|
|
|
|
|2 right next to the elevator
|-
|-
|Counter
|3D
|
|
|
|
|first thing in the entry area
|-
|Documents
|3D/2D
|
|
|
|
|
|on the counter
|-
|-
|
|Wheelchair
|
|3D
|
|
|
|
|
|
|-
|-
|Computer
|3D
|
|
|
|
|
|
|-
|Walkingstick
|3D
|
|
|
|
|next to Otto
|-
|-
|Chair
|3D
|
|
|3
|for the rooms, the dining area, the music corner/chill chairs (rocking chair)
|-
|Table
|3D
|
|
|4
|for the rooms, the dining area and mbe some coffee tables, bedside Table
|-
|Pinboard
|3D/2D
|
|
|
|
|with Lily and the graveyard ghosts teaser
|-
|Plant
|3D
|
|
|2
|big one on the floor, small one on tables
|-
|-
|Couch
|3D
|
|
|
|
|for chill areas, love seat
|-
|Curtains
|3D
|
|
|
|
|
|
|-
|-
|Guitar
|3D
|
|
|
|
|Played by Rikka
|-
|Keyboard
|3D
|
|
|
|
|
|Played by Eli
|-
|-
|Buffet Counter
|3D
|
|
|
|
|most of the food with a lid on, and little signs
|-
|Plate
|3D
|
|
|2
|either 2 different sizes or a clean an dirty one
|-
|Bowl
|3D
|
|
|3
|normal, salad and desert
|-
|Fork
|3D
|
|
|2
|small and normal
|-
|-
|Spoon
|3D
|
|
|
|2
|small and normal
|-
|Knife
|3D
|
|
|
|
|
|
|-
|-
|Glass
|3D
|
|
|2
|
|
|-
|Mug
|3D
|
|
|a few
|slight color variations, fancy ones would be fun, for rooms and dining room
|-
|Bed
|3D
|
|
|
|
|mbe different patterns but same model
|-
|-
|TV
|3D/2D
|
|
|
|
|plays a program
|-
|Photos
|3D/2D
|
|
|a few
|pics of animals or staff
|-
|Plushies
|3D
|
|
|
|a few
|Lamas, Cats...
|-
|-
|Easel
|3D/2D
|
|
|
|
|for the artist
|-
|Brushes/Pens
|3D
|
|
|a few
|different kinds and sizes
|-
|Card Game
|3D/2D
|
|
|
|
|for the Gambler
|-
|-
|Books
|3D/2D
|
|
|a few
|for the rooms
|-
|Lamps
|3D
|
|
|2
|flickering animation (only for light bulb in the cellar) – cellar and nightstand lamps
|-
|Trashbin
|3D
|
|
|
|
|
|
|-
|-
|Alarm
|3D
|
|
|a few
|for each persons room, custom design that fits the character
|-
|Newspaper
|3D/2D
|
|
|
|
|Kronezeitung
|-
|Knitted hats
|3D
|
|
|
|a few
|owned by Karl, made by Winnie
|-
|-
|
|Chess Game
|
|3D
|
|
|
|
|
|
|-
|-
|Glasses
|3D
|
|
|
|
|
|
|-
|Key
|3D / Item
|
|
|
|
|for Elevator, mbe for cellar
|-
|-
|Denture
|3D / Item
|
|
|
|
|missed by Karl
|-
|Whool
|3D (Item)
|
|
|
|
|
|
|-
|-
|Love Letter
|3D / Item
|
|
|
|
|
|from Otto
|
|
|-
|-
|Catnip
|3D (Item)
|
|
|
|
|
|in Mitzis room
|
|
|-
|-
|
|Watering Can
|
|3D (Item)
|
|
|
|
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!Notes
!Notes
|-
|-
|Startscreen
|2D
|mbe
|
|
|
|just like the sketch in the user interface tab > the same for all the others below
|
|
|
|-
|-
|Settings
|2D
|
|
|
|
|
|music, sound and mbe controlls
|
|
|-
|
|
|
|
|
|-
|-
|
|Speaking Bubble
|
|2D
|
|yes
|
|a few
|
|the icon changes depending who you talk to, blend in an out animation
|-
|-
|Thinking Bubble
|2D
|
|
|
|
|
|Evelin thinking stuff that might be helpful or just funny
|
|
|-
|-
|
|Item Icons
|
|2D
|
|yes
|
|a few
|
|receiving animation with pop up sound for all the different items
|-
|
|
|
|
|
|}
|}
{| class="wikitable"
{| class="wikitable"
Zeile 273: Zeile 417:
|-
|-
|Sounds for Pop-Ups
|Sounds for Pop-Ups
|
|
|
|-
|Voices for characters
|
|
|
|
Zeile 292: Zeile 431:
|audible when you walk past the musicians
|audible when you walk past the musicians
|-
|-
|Foley Sounds
|
|
|
|
|
|Steps, Clothes, Doors, Kitchensounds, Cellarsounds, ...
|
|-
|
|
|
|
|}
|}
[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielekonzept im SS 2024]]