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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
| Titel          = Titel des eigenen Spiels
|Titel          = Where is Winnie?
| Originaltitel  =  
|Originaltitel  =  
| Transkription  =  
|Transkription  =  
| Bild            =  
|Bild            =  
| Beschreibung    =  
|Beschreibung    =  
| Entwickler      = Name des Teams
|Entwickler      = Bingo Runde
| Designer        =  
|Designer        =  
| Komponist      =  
|Komponist      =  
| Publisher      =  
|Publisher      =  
| Release        =  
|Release        =  
| Plattform      =  
|Plattform      = PC
| Engine          =  
|Engine          = Unity
| Genre          = Genre des Spiels
|Genre          = RPG, Walking Simulator, Puzzle Game
| Thematik        =  
|Thematik        =  
| Spielmodi      =  
|Spielmodi      = Single Player
| Bedienung      =  
|Bedienung      =  
| Medien          =  
|Medien          =  
| Kopierschutz    =  
|Kopierschutz    =  
| Sprache        =  
|Sprache        = English
| AktuelleVersion =  
|AktuelleVersion =  
| USK            =  
|USK            = 12
| PEGI            =  
|PEGI            =  
| Info            =  
|Info            =  
}}
}}


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== Links ==
== Links ==
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Repository: Link zu eurem Game-Repository (sobald vorhanden)
* Repository: https://github.com/Game-Production-2-SS-2024/gap2-where-is-winnie
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
* Projektplanung: https://github.com/orgs/Game-Production-2-SS-2024/projects/3


== Rollen und Aufgaben im Team ==
== Rollen und Aufgaben im Team ==
'''Nadine Hilbert''' - Lead Project Management, Lead 2D Art, Game Design


Beschreiben Sie hier, welche Personen im Team sind und welche Rollen (Projektmanagement, Game Design, Level Design, Story, Art (3D), Sound oder Programmierung) die einzelnen Personen übernehmen.
'''Carola Prähauser''' - Lead Audio, Lead Programming, Level Design


'''Christina Hohl''' - Lead Story, Lead Game Design, Rigging & Animation
'''Elisa Bartal''' - Lead 3D Art, Lead Level Design, Story
== Vision Statement ==
== Vision Statement ==


Der Kern, die Botschaft oder die wichtigsten Aspekte eures Spiels in wenigen Sätzen (und/oder Bildern) zusammengefasst.
Evelin has a crush on her roommate Winnie and turns their entire nursing home upside down while searching for her. However, she has to deal with some difficulties. The caregivers are very understaffed and way too busy to keep track of each and every resident. Thus, the retirees are lacking structure in their daily routines and need more support than ever.


==Spielemechaniken==
==Spielemechaniken==


Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.
* With the keys W, A, S, and D, the player can freely move within the game.
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
* The key I is used to interact with objects or characters. (For example, picking up an item or starting a conversation)
* Pressing the Escape key brings up a menu where the player can exit the game or adjust settings such as audio volume.
* There's a predefined order in which one can/must question the characters for clues. If you speak to other characters instead, you'll receive standard responses without interaction options.
* There's no inventory. You can only collect one item at a time and then deliver it.
* There's no time limit.
* The camera follows the main character "Evelyn" in a top-down third-person view. (Reference: Animal Crossing)<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->


==Level Design==
==Level Design==
[[Datei:Map of the Nursing Home.png|mini|Map of the Nursing Home & Basic Level Design|zentriert]]


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.


==Story==
==Story==


Beschreibung der Story des Spiels in ca. 100 Wörtern.
Help our main character Evelyn, a grumpy but good-hearted old lady, to find her roommate, friend and crush Winnie in their nursing home. After waking up in the morning, Evelyn notices Winnie’s absence in their room, even the nurses don’t know where she is. So, Evelyn goes on a mission to find the love of her life by talking to the inhabitants of the ''Caring Rose'' nursing home and collecting clues by helping them with small tasks. After being guided from patient to patient, she finally finds Winnie in an unexpected place full of mystery while uncovering a well-hidden secret of the nursing home.  
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->


==User Interface==
==User Interface==
[[Datei:Screen am Start.png|rahmenlos|links]]
[[Datei:Einstellungen.png|rahmenlos|zentriert]]
[[Datei:Interaktion.png|rahmenlos|links]]
[[Datei:Objekt.png|rahmenlos|zentriert]]


Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.


== Asset Liste==
== Asset Liste==
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Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.


Sollten [https://assetstore.unity.com/ Asset Packages] verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
Sollten [https://assetstore.unity.com/ Asset Packages] verwendet werden, bitte hier Links auf die jeweiligen Packages ang


eben.
{| class="wikitable"
|+Environment & Items
!Asset
!Type
!Animated
!Variations
!Notes
|-
|Door
|3D
|yes
|3
|open and close animation, 3 different doors for the hall/rooms/mbe cellar
|-
|Window
|3D
|
|2
|smaller ones for the rooms and bigger one for the community spaces
|-
|Elevator
|3D
|yes
|
|open and close animation
|-
|Stairs
|3D
|
|
|2 right next to the elevator
|-
|Counter
|3D
|
|
|first thing in the entry area
|-
|Documents
|3D/2D
|
|
|on the counter
|-
|Wheelchair
|3D
|
|
|
|-
|Computer
|3D
|
|
|
|-
|Walkingstick
|3D
|
|
|next to Otto
|-
|Chair
|3D
|
|3
|for the rooms, the dining area, the music corner/chill chairs (rocking chair)
|-
|Table
|3D
|
|4
|for the rooms, the dining area and mbe some coffee tables, bedside Table
|-
|Pinboard
|3D/2D
|
|
|with Lily and the graveyard ghosts teaser
|-
|Plant
|3D
|
|2
|big one on the floor, small one on tables
|-
|Couch
|3D
|
|
|for chill areas, love seat
|-
|Curtains
|3D
|
|
|
|-
|Guitar
|3D
|
|
|Played by Rikka
|-
|Keyboard
|3D
|
|
|Played by Eli
|-
|Buffet Counter
|3D
|
|
|most of the food with a lid on, and little signs
|-
|Plate
|3D
|
|2
|either 2 different sizes or a clean an dirty one
|-
|Bowl
|3D
|
|3
|normal, salad and desert
|-
|Fork
|3D
|
|2
|small and normal
|-
|Spoon
|3D
|
|2
|small and normal
|-
|Knife
|3D
|
|
|
|-
|Glass
|3D
|
|2
|
|-
|Mug
|3D
|
|a few
|slight color variations, fancy ones would be fun, for rooms and dining room
|-
|Bed
|3D
|
|
|mbe different patterns but same model
|-
|TV
|3D/2D
|
|
|plays a program
|-
|Photos
|3D/2D
|
|a few
|pics of animals or staff
|-
|Plushies
|3D
|
|a few
|Lamas, Cats...
|-
|Easel
|3D/2D
|
|
|for the artist
|-
|Brushes/Pens
|3D
|
|a few
|different kinds and sizes
|-
|Card Game
|3D/2D
|
|
|for the Gambler
|-
|Books
|3D/2D
|
|a few
|for the rooms
|-
|Lamps
|3D
|
|2
|flickering animation (only for light bulb in the cellar) – cellar and nightstand lamps
|-
|Trashbin
|3D
|
|
|
|-
|Alarm
|3D
|
|a few
|for each persons room, custom design that fits the character
|-
|Newspaper
|3D/2D
|
|
|Kronezeitung
|-
|Knitted hats
|3D
|
|a few
|owned by Karl, made by Winnie
|-
|Chess Game
|3D
|
|
|
|-
|Glasses
|3D
|
|
|
|-
|Key
|3D / Item
|
|
|for Elevator, mbe for cellar
|-
|Denture
|3D / Item
|
|
|missed by Karl
|-
|Whool
|3D (Item)
|
|
|
|-
|Love Letter
|3D / Item
|
|
|from Otto
|-
|Catnip
|3D (Item)
|
|
|in Mitzis room
|-
|Watering Can
|3D (Item)
|
|
|
|}
{| class="wikitable"
|+UI Elements
!Asset
!Type
!Animated
!Variations
!Notes
|-
|Startscreen
|2D
|mbe
|
|just like the sketch in the user interface tab > the same for all the others below
|-
|Settings
|2D
|
|
|music, sound and mbe controlls
|-
|Speaking Bubble
|2D
|yes
|a few
|the icon changes depending who you talk to, blend in an out animation
|-
|Thinking Bubble
|2D
|
|
|Evelin thinking stuff that might be helpful or just funny
|-
|Item Icons
|2D
|yes
|a few
|receiving animation with pop up sound for all the different items
|}
{| class="wikitable"
|+Sound
!Asset
!Type
!Variations
!Notes
|-
|Main Theme
|Music
|Variation for different situations (cheerful, threatening, romantic)
|
|-
|Sounds for Pop-Ups
|
|
|
|-
|Animal sounds
|
|
|cats, lamas
|-
|Diagetic Music from the musicians
|Music (Guitar, Piano)
|combinable with the Main Theme,
|audible when you walk past the musicians
|-
|Foley Sounds
|
|
|Steps, Clothes, Doors, Kitchensounds, Cellarsounds, ...
|}
[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielekonzept im SS 2024]]