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== Concept ==
== Concept ==
The player is in the underworld and hasto collect souls to throw them into Tartarus at the end of the level. Alternatively: the player is travelling in the underworld and collects coins along the way to pay Charon at the end of the level and cross the Styx.
The player is in the underworld and has to collect souls to throw them into Tartarus at the end of the level. Alternatively: the player is travelling in the underworld and collects coins along the way to pay Charon at the end of the level and cross the Styx.
<gallery>
Datei:Styx & Bones Annotated Map.jpg|Annotated Map
</gallery>
The goal is to make it into the Underworld by passing through the hellfire at the bottom of the level. The player needs to have collected all of the 3 souls that are hidden throughout the level.
Skills the player needs are: running & jumping. The most common obstacles are spikes, lava and enemies in the form of floating skulls as well as crumbling platforms that pose a risk when used. In the last cave, a special mechanic gets introduced where the player moves the platforms alongside himself. The player has to adjust and navigate a certain way to get to the last soul.
There is one way only, and that is down.


Fügen Sie hier ihre annotierte Karte (annotated Map) des Levels ein und ergänzen Sie diese durch eine kurze, textuelle Beschreibung des Levels. Was ist das Ziel, welche Skills müssen Spieler*innen mitbringen? Welche Gefahren bzw. Hindernisse sind vorhanden? Gibt es Power-Ups? Gibt es einen oder mehrere Wege?
== Implementation and Download ==
We drew our own sprites and background and also added in sound effects, a walk cycle animation and music.
 
''Normal platforms'': solid behaviour, jump through behaviour for some.
 
''Moving platforms'': solid + sine behaviour, vertical.
 
''crumbling platforms'': solid + jump through, destroy on collision with player
 
''special platforms'': solid + jump through + 8direction movement (45° left & right, different speeds)
 
''Reset button'': on collision with player: set position of moving platforms back to certain point
 
''Text'': appears through invisible triggers.


== Implementation and Download ==
Construct 3 file:
[[Medium:STYXNBONES.c3p|Styx & Bones]]
<gallery>
Datei:Styxnbones1.jpg|Start
Datei:Styxnbones2.jpg|Section 1 example
Datei:Styxnbones3.jpg|Section 2 example
</gallery>
 
== Game Interface ==
<gallery>
Datei:Bild 2023-06-17 235743963.png|Start Screen
Datei:GameInterface1.png|Game mit UI
Datei:Bild 2023-06-18 000657287.png|Game Over Screen
</gallery><gallery>
Datei:SeelenUI.png|UI: 3 souls collected
Datei:UIseele1.png|2 souls collected
Datei:UISeeleEins.png|1 soul collected
Datei:LivesUI.png|UI: icon for lives
</gallery>'''Other changes:'''
 
* Changes in music (title screen, game over screen, end screen), new SFX
* Animation for falling
* Start- End- und Gameover Screen
== Game ==
 
 
'''<big>Distribution of tasks/roles within the team:</big>'''
 
Background Artist: Ally
 
Animation Artist: Anna


Beschreiben Sie kurz, wie das Level in Construct 3 umgesetzt wurde. Welche Behaviors wurden eingesetzt, wurden eigene Grafiken erstellt oder nur simple Sprite-Primitive verwendet?
Programming Lead, Level Design: Elisa & Amelie


Laden Sie ihre Construct 3 (.c3p) Datei hoch und fügen Sie einen Link dazu hier ein, sodass das Level heruntergeladen werden kann. Fertigen Sie weiters einen Screenshot vom Level an und fügen Sie ihn hier ein.
Sound, Music: Ki


''<big>>>Download C3P file:</big>''
[[Datei:STYXNBONES fin.zip|Styx & Bones]]
[[Kategorie:Level Design]]
[[Kategorie:Level Design im SS 2023]]
[[Kategorie:Level Design im SS 2023]]
[[Kategorie:Game Interface]]
[[Kategorie:Game Interface im SS 2023]]

Aktuelle Version vom 20. Juli 2023, 14:48 Uhr

This is the Level Design of Schrödinger inside of a bag inside of a bag for Game Design Fundamentals.

Concept

The player is in the underworld and has to collect souls to throw them into Tartarus at the end of the level. Alternatively: the player is travelling in the underworld and collects coins along the way to pay Charon at the end of the level and cross the Styx.

The goal is to make it into the Underworld by passing through the hellfire at the bottom of the level. The player needs to have collected all of the 3 souls that are hidden throughout the level. Skills the player needs are: running & jumping. The most common obstacles are spikes, lava and enemies in the form of floating skulls as well as crumbling platforms that pose a risk when used. In the last cave, a special mechanic gets introduced where the player moves the platforms alongside himself. The player has to adjust and navigate a certain way to get to the last soul. There is one way only, and that is down.

Implementation and Download

We drew our own sprites and background and also added in sound effects, a walk cycle animation and music.

Normal platforms: solid behaviour, jump through behaviour for some.

Moving platforms: solid + sine behaviour, vertical.

crumbling platforms: solid + jump through, destroy on collision with player

special platforms: solid + jump through + 8direction movement (45° left & right, different speeds)

Reset button: on collision with player: set position of moving platforms back to certain point

Text: appears through invisible triggers.

Construct 3 file: Styx & Bones

Game Interface

Other changes:

  • Changes in music (title screen, game over screen, end screen), new SFX
  • Animation for falling
  • Start- End- und Gameover Screen

Game

Distribution of tasks/roles within the team:

Background Artist: Ally

Animation Artist: Anna

Programming Lead, Level Design: Elisa & Amelie

Sound, Music: Ki

>>Download C3P file: Datei:STYXNBONES fin.zip