Styx & Bones: Unterschied zwischen den Versionen
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(21 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
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This is the '''Level Design''' of [[Schrödinger inside of a bag inside of a bag]] for [[Game Design Fundamentals]]. | |||
== Concept == | == Concept == | ||
The player is in the underworld and | The player is in the underworld and has to collect souls to throw them into Tartarus at the end of the level. Alternatively: the player is travelling in the underworld and collects coins along the way to pay Charon at the end of the level and cross the Styx. | ||
<gallery> | |||
Datei:Styx & Bones Annotated Map.jpg|Annotated Map | |||
</gallery> | |||
The goal is to make it into the Underworld by passing through the hellfire at the bottom of the level. The player needs to have collected all of the 3 souls that are hidden throughout the level. | |||
Skills the player needs are: running & jumping. The most common obstacles are spikes, lava and enemies in the form of floating skulls as well as crumbling platforms that pose a risk when used. In the last cave, a special mechanic gets introduced where the player moves the platforms alongside himself. The player has to adjust and navigate a certain way to get to the last soul. | |||
There is one way only, and that is down. | |||
== Implementation and Download == | |||
We drew our own sprites and background and also added in sound effects, a walk cycle animation and music. | |||
''Normal platforms'': solid behaviour, jump through behaviour for some. | |||
''Moving platforms'': solid + sine behaviour, vertical. | |||
''crumbling platforms'': solid + jump through, destroy on collision with player | |||
''special platforms'': solid + jump through + 8direction movement (45° left & right, different speeds) | |||
''Reset button'': on collision with player: set position of moving platforms back to certain point | |||
''Text'': appears through invisible triggers. | |||
Construct 3 file: | |||
[[Medium:STYXNBONES.c3p|Styx & Bones]] | |||
<gallery> | |||
Datei:Styxnbones1.jpg|Start | |||
Datei:Styxnbones2.jpg|Section 1 example | |||
Datei:Styxnbones3.jpg|Section 2 example | |||
</gallery> | |||
== Game Interface == | |||
<gallery> | |||
Datei:Bild 2023-06-17 235743963.png|Start Screen | |||
Datei:GameInterface1.png|Game mit UI | |||
Datei:Bild 2023-06-18 000657287.png|Game Over Screen | |||
</gallery><gallery> | |||
Datei:SeelenUI.png|UI: 3 souls collected | |||
Datei:UIseele1.png|2 souls collected | |||
Datei:UISeeleEins.png|1 soul collected | |||
Datei:LivesUI.png|UI: icon for lives | |||
</gallery>'''Other changes:''' | |||
* Changes in music (title screen, game over screen, end screen), new SFX | |||
* Animation for falling | |||
* Start- End- und Gameover Screen | |||
== Game == | |||
'''<big>Distribution of tasks/roles within the team:</big>''' | |||
Background Artist: Ally | |||
Animation Artist: Anna | |||
Programming Lead, Level Design: Elisa & Amelie | |||
Sound, Music: Ki | |||
''<big>>>Download C3P file:</big>'' | |||
[[Datei:STYXNBONES fin.zip|Styx & Bones]] | |||
[[Kategorie:Level Design]] | |||
[[Kategorie:Level Design im SS 2023]] | [[Kategorie:Level Design im SS 2023]] | ||
[[Kategorie:Game Interface]] | |||
[[Kategorie:Game Interface im SS 2023]] |