Raccoon Files

Aus hagenberg.games Wiki
Racoon Files
StudioTrash Pandas
Erstveröffent-
lichung
xx
Plattformxx
Spiel-EngineUnity
GenreWalking Simulator, Detective Game

Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.

Links

Rollen und Aufgaben im Team

Flora: Story, Level Design, Project Management

Beatrice: Game Art, Story

Carolin: Sound, Programming

Lino: Programming, Game Design

Vision Statement

"Racoon Files" is a simple, lighthearted and upbeat detective game with the goal of discovering and revealing disguised raccoons in a small town.

Spielemechaniken

In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.

Level Design

Flora

Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.

Story

It all began with the great Accident of 2025. After a meteor hit a pharmaceutical factory, the local wildlife suffered greatly, and many species died. However, what really made "The Accident" special was what it did to the raccoons. They gained the ability to morph their shape, and their brains evolved to an astounding degree. So, as raccoons tend to do, they soon started using their new skills to do what they do best: go where the food is.

In light of this furry chaos, to gain semblance of control over the situation, the officers of the RRTF (Raccoon Rehoming Task Force) have to sniff out the ones trying to infiltrate human society to cause mischief and bring them in to get their official raccoon registration. Slipping into the role of one of the RRTF agents, the player is called to a village with raccoon-related troubles and three new residents who have been acting suspiciously. Now it is up to them to figure out which of the suspects is actually a furball in disguise.

User Interface

Lino

Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.

Asset Liste

Caro, Bea

Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.

Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.

Audio Asset List
Asset Type Description
Foley:
  • walking outdoor
  • walking indoor
  • door closing/opening
Sound
Sound Effects:
  • character grunts
  • clicking interface
  • interaction with objects
Sound
  • mimic characters talking
Atmosphere:
  • indoor
  • outdoor
Sound
OST/Music Music Funky and upbeat
Visual Asset List
Asset Type Animated
Environment and Background(?) 3D/ 2D No
Architecture:
  • Houses
  • Rooms
3D No
Balloon drawings or Map ? 2D Yes
Interior design:
  • Furniture
  • Plants
  • Decoration
  • Food
3D No
Characters:
  • Suspects
  • Neighbours
2D Yes?
Textures:
  • animal Footprints
  • Paintings
2D No
UI:
  • Interface
  • Logbook
  • Item Graphics
2D Sometimes?
Titlescreen and credits 2D Yes