Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.

Racoon Files
StudioTrash Pandas
Erstveröffent-
lichung
xx
Plattformxx
Spiel-EngineUnity
GenreWalking Simulator, Detective Game

Links

Rollen und Aufgaben im Team

Flora: Story, Level Design, Project Management

Beatrice: Game Art, Story

Carolin: Sound, Programming

Lino: Programming, Game Design

Vision Statement

The Raccoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by a racoon.

Spielemechaniken

In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.

Level Design

Flora

Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.

Story

Flora

Beschreibung der Story des Spiels in ca. 100 Wörtern.

User Interface

Lino

Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.

Asset Liste

Caro, Bea

Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.

Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.

Audio Asset List
Asset Type Description
Foley:
  • walking outdoor
  • walking indoor
  • door closing/opening
Sound
Sound Effects:
  • character grunts
  • clicking interface
  • interaction with objects
Sound
  • mimic characters talking
Atmosphere:
  • indoor
  • outdoor
Sound
OST/Music Music Funky and upbeat
Visual Asset List
Asset Type Animated
Environment and Background(?) 3D/ 2D No
Architecture:
  • Houses
  • Rooms
3D No
Balloon drawings or Map ? 2D Yes
Interior design:
  • Furniture
  • Plants
  • Decoration
  • Food
3D No
Characters:
  • Suspects
  • Neighbours
2D Yes?
Textures:
  • animal Footprints
  • Paintings
2D No
UI:
  • Interface
  • Logbook
  • Item Graphics
2D Sometimes?
Titlescreen and credits 2D Yes