Raccoon Files: Unterschied zwischen den Versionen

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K (Links zu Repository und Projektplanung aktualisiert)
 
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Racoon Files
|Titel          = Raccoon Files
|Bild            =  
|Bild            =  
|Beschreibung    =  
|Beschreibung    =  
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|Komponist      =  
|Komponist      =  
|Publisher      =  
|Publisher      =  
|Release        = xx
|Release        = 2024
|Plattform      = xx
|Plattform      = Windows & MacOS
|Engine          = Unity
|Engine          = Unity
|Genre          = Walking Simulator, Detective Game
|Genre          = Walking Simulator, Detective Game, Puzzle Game
|Thematik        =  
|Thematik        =  
|Spielmodi      =  
|Spielmodi      = Single Player
|Bedienung      =  
|Bedienung      =  
|Medien          =  
|Medien          =  
|Kopierschutz    =  
|Kopierschutz    =  
|Sprache        =  
|Sprache        = English
|AktuelleVersion =  
|AktuelleVersion =  
|USK            =  
|USK            =  
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}}
}}


Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung [[Game Production]].  
Dies ist ein Grundgerüst für das [[:Kategorie:Spielekonzept im SS 2024|Spielekonzept]] in der Lehrverantstaltung Game Production.  


== Links ==
== Links ==
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Repository: https://github.com/orgs/Game-Production-2-SS-2024/projects/5/views/3
* Repository: https://github.com/Game-Production-2-SS-2024/gap2-racoon-files
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
* Projektplanung: https://github.com/orgs/Game-Production-2-SS-2024/projects/5/
* Pitch Video: https://www.youtube.com/watch?v=F062-6yiF8k


== Rollen und Aufgaben im Team ==
== Rollen und Aufgaben im Team ==


Flora: '''Story, Level Design, Project Management'''
'''Flora''': Lead Story, Lead Level Design, Lead Project Management  


Beatrice: '''Game Art''', Story
'''Beatrice:''' Lead Game Art, Story


Carolin: '''Sound,''' Programming
'''Carolin:''' Lead Sound, Programming


Lino: '''Programming, Game Design'''
'''Lino:''' Lead Programming, Lead Game Design


== Vision Statement ==
== Vision Statement ==


The Raccoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by a racoon.
''Raccoon Files'' is a simple, lighthearted and upbeat detective game with the goal of discovering and revealing disguised raccoons in a small town.
 
"Racoon Files" is a simple, lighthearted and upbeat detective game floows undercovering the truth about a small town.


==Spielemechaniken==
==Spielemechaniken==


In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
In ''Raccoon Files'' you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->


==Level Design==
==Level Design==


'''Flora'''
Every Level is the house of one of the suspects. Which house is searched first is up to the player.
{| class="wikitable"
|+
![[Datei:Floflo.jpg|mini]]
![[Datei:Flofloflo.jpg|mini]]
![[Datei:Floflofloflo.jpg|mini]]
|}


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.


==Story==
==Story==
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==User Interface==
==User Interface==
[[Datei:LogbookPrototype.png|mini|357x357px|Logbook Prototype]]
The Logbook is used to record all the clues and the different suspects, if a clue has not yet been found it is displayed as blank.


'''Lino'''


Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.


== Asset Liste==


'''Caro, Bea'''


== Asset Liste==
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.


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|
|
* mimic characters talking
* mimic characters talking
* f.e. opening logbook or map
* adding clue to logbook
|-
|-
|'''Atmosphere:'''
|'''Atmosphere:'''
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!Animated
!Animated
|-
|-
|'''Environment and Background(?)'''
|'''Environment and Background'''
|3D/ 2D
|3D/ 2D
|No
|No
|-
|-
|'''Architecture:'''
|'''Architecture'''
* Houses
* Houses
* Rooms
* Rooms
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|No
|No
|-
|-
|'''Balloon drawings or Map ?'''
|'''Balloon drawings'''
|2D
|2D
|Yes
|Yes
|-
|-
|'''Interior design:'''
|'''Interior design'''
* Furniture
* Furniture
* Plants
* Plants
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|No
|No
|-
|-
|'''Characters:'''
|'''Suspects'''
* Suspects
|3D
* Neighbours
|Yes
|2D
|Yes?
|-
|-
|'''Textures:'''
|'''Textures'''
* animal Footprints
* animal Footprints
* Paintings
* Paintings
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|No
|No
|-
|-
|'''UI:'''
|'''UI'''
* Interface
* Interface
* Logbook
* Logbook
* Map
* Item Graphics
* Item Graphics
|2D
|2D
|Sometimes?
|No
|-
|-
|'''Titlescreen and credits'''
|'''Titlescreen and credits'''

Aktuelle Version vom 19. April 2024, 09:31 Uhr

Raccoon Files
StudioTrash Pandas
Erstveröffent-
lichung
2024
PlattformWindows & MacOS
Spiel-EngineUnity
GenreWalking Simulator, Detective Game, Puzzle Game
SpielmodusSingle Player
SpracheEnglish

Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.

Links

Rollen und Aufgaben im Team

Flora: Lead Story, Lead Level Design, Lead Project Management

Beatrice: Lead Game Art, Story

Carolin: Lead Sound, Programming

Lino: Lead Programming, Lead Game Design

Vision Statement

Raccoon Files is a simple, lighthearted and upbeat detective game with the goal of discovering and revealing disguised raccoons in a small town.

Spielemechaniken

In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.

Level Design

Every Level is the house of one of the suspects. Which house is searched first is up to the player.


Story

It all began with the great Accident of 2025. After a meteor hit a pharmaceutical factory, the local wildlife suffered greatly, and many species died. However, what really made "The Accident" special was what it did to the raccoons. They gained the ability to morph their shape, and their brains evolved to an astounding degree. So, as raccoons tend to do, they soon started using their new skills to do what they do best: go where the food is.

In light of this furry chaos, to gain semblance of control over the situation, the officers of the RRTF (Raccoon Rehoming Task Force) have to sniff out the ones trying to infiltrate human society to cause mischief and bring them in to get their official raccoon registration. Slipping into the role of one of the RRTF agents, the player is called to a village with raccoon-related troubles and three new residents who have been acting suspiciously. Now it is up to them to figure out which of the suspects is actually a furball in disguise.

User Interface

Logbook Prototype

The Logbook is used to record all the clues and the different suspects, if a clue has not yet been found it is displayed as blank.




Asset Liste

Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.

Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.

Audio Asset List
Asset Type Description
Foley:
  • walking outdoor
  • walking indoor
  • door closing/opening
Sound
Sound Effects:
  • character grunts
  • clicking interface
  • interaction with objects
Sound
  • mimic characters talking
  • f.e. opening logbook or map
  • adding clue to logbook
Atmosphere:
  • indoor
  • outdoor
Sound
OST/Music Music Funky and upbeat
Visual Asset List
Asset Type Animated
Environment and Background 3D/ 2D No
Architecture
  • Houses
  • Rooms
3D No
Balloon drawings 2D Yes
Interior design
  • Furniture
  • Plants
  • Decoration
  • Food
3D No
Suspects 3D Yes
Textures
  • animal Footprints
  • Paintings
2D No
UI
  • Interface
  • Logbook
  • Map
  • Item Graphics
2D No
Titlescreen and credits 2D Yes