PING Revenger: Unterschied zwischen den Versionen

1.707 Bytes hinzugefügt ,  21. Juni 2022
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(8 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
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== Vision Statement ==
 
Our game works with the handicap of an artificial internet ping that brings a challenge to completing our level{{Infobox Team
{{Infobox Team
| Name        = PING Revenger (Working title)
| Name        = PING Revenger (Working title)
| Logobeschreibung =
| Logobeschreibung =  
| Logo       =      
| Logo         =  
| Bild        =  
| Bild        =  
| Bildbreite = 300px
| Bildbreite   = 300px
| Bildbeschreibung =  
| Bildbeschreibung =  
| Lehrveranstaltung = Game Design Fundamentals
| Lehrveranstaltung = Game Design Fundamentals
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| Mitglied4Name = Mihajlo Miletic
| Mitglied4Name = Mihajlo Miletic
| Mitglied5Name = Maximilian Strohmayr
| Mitglied5Name = Maximilian Strohmayr
|Mitglied1Role=Game Design|Mitglied2Role=Programming|Mitglied3Role=Level Design|Mitglied4Role=Story and Project Management|Mitglied5Role=Sound}}
| Mitglied1Role = Game Design
 
| Mitglied2Role = Programming
| Mitglied3Role = Level Design
| Mitglied4Role = Story and Project Management
| Mitglied5Role = Sound
}}
== Vision Statement ==
Our game works with the handicap of an artificial internet ping that brings a challenge to completing our level
== Game Mechanics ==
== Game Mechanics ==
The most important mechanic of PING Revenger is also the biggest handicap for the player. With time the "Ping Bar" increases which makes it harder to move properly, because of random setbacks or lags, just like in a real online game with too much Ping. The higher the Ping Bar the harder it gets to progress through the level without any problems. If the "Ping Bar" reaches a Ping of 999 the player "disconnects" from the level and has to start over again.
The most important mechanic of PING Revenger is also the biggest handicap for the player. With time the "Ping Bar" increases which makes it harder to move properly, because of random setbacks or lags, just like in a real online game with too much Ping. The higher the Ping Bar the harder it gets to progress through the level without any problems. If the "Ping Bar" reaches a Ping of 999 the player "disconnects" from the level and has to start over again.
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== Level Design ==
== Level Design ==
Since PING Revenger is a first person Jump 'n' Run game, the Level consists of many, often smaller but also larger platforms, over which the player can get from start to finish. However, the whole thing should not be too easy, which is why there will be obstacles and traps in form of disappearing or moving platforms, walls, PC fans or even longer narrow paths which will require a steady hand...
The following picture shows a rough sketch of how our level might look sooner or later from a bird's eye view:
[[Datei:Level Design Scribble 1.jpg|alternativtext=Level Design Sketch|ohne|mini|Level Design Sketch]]


== Story ==
== Story ==
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== Scribbles of UI ==
== Scribbles of UI ==
[[Datei:Title Screen Concept.png|alternativtext=Title Screen Concept|mini|Concept for the title screen|ohne]]
[[Datei:PING Pause Screen.png|alternativtext=Pause Screen Concept|mini|Concept for the pause screen|ohne]]
[[Datei:PING Bar.png|alternativtext=PING Bar Concept|mini|Concept for the PING Bar|ohne]]
== Asset List ==
{| class="wikitable"
|Squares (Platforms)
|3D
|No
|10
|-
|Cables
|3D
|No
|4
|-
|PC Lüftung (Für Hovering)
|3D
|Yes
|1
|-
|Glass
|3D
|No
|1
|-
|Wire
|2D
|No
|2
|-
|LED Lights
|3D oder 2D
|Yes
|1
|-
|Ping Bar
|2D
|Yes
|1
|-
|Jump
|Sound
|No
|2
|-
|Death
|Sound
|No
|1
|-
|Landing
|Sound
|No
|2
|-
|Warning  Sound (Ping gets too high)
|Sound
|No
|1
|-
|Hover (for Menu)
|Sound
|No
|1
|-
|Click (for Menu)
|Sound
|No
|1
|-
|Theme Music
|Sound
|No
|1
|-
|PC Lüftung Sound
|Sound
|No
|1
|-
|Trick Sound (Perfect)
|Sound
|No
|1
|-
|Trick Sound (Good)
|Sound
|No
|1
|-
|Trick Sound (Okay)
|Sound
|No
|1
|-
|Trick Sound (Bad)
|Sound
|No
|1
|-
|Ramps
|3D
|No
|2
|-
|Circles (Platforms, rotating)
|3D
|Yes
|1
|}


== Asset List ==
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept im SS 2022]]