Dies ist ein Playtest-Report des Teams Void für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: [1]

Playtester: SNAKED und SUPER MTD BROS

Anzahl der durchgeführten Tests: 2

Interview

Was hat den Spieler*innen gefallen?

  • Niedliche Grafiken

Was hat den Spieler*innen nicht gefallen?

  • Die Steuerung auf der Tastatur.
  • Wenig intuitives Startmenü

Vorschläge für Verbesserungen

  • idk

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 3
2 I felt skilful 4
3 I was interested in the game's story 1
4 I thought it was fun 2
5 I was fully occupied with the game 3
6 I felt happy 3
7 It gave me a bad mood 0
8 I thought about other things 3
9 I found it tiresome 0
10 I felt competent 4
11 I thought it was hard 0
12 It was aesthetically pleasing 2
13 I forgot everything around me 0
14 I felt good 2
15 I was good at it 4
16 I felt bored 1
17 I felt successful 4
18 I felt imaginative 1
19 I felt that I could explore things 1
20 I enjoyed it 2
21 I was fast at reaching the game's targets 4
22 I felt annoyed 1
23 I felt pressured 0
24 I felt irritable 0
25 I lost track of time 1
26 I felt challenged 0
27 I found it impressive 1
28 I was deeply concentrated in the game 0
29 I felt frustrated 0
30 It felt like a rich experience 0
31 I lost connection with the outside world 0
32 I felt time pressure 0
33 I had to put a lot of effort into it 0

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 2.52
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 3.03
  • Flow (Fragen 5, 13, 25, 28 und 31): 2.84
  • Tension/Annoyance (Fragen 22, 24 und 29): 1
  • Challenge (Fragen 11, 23, 26, 32 und 33): 2.04
  • Negative affect (Fragen 7, 8, 9 und 16): 0.4
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 3.24