Happy Wheels (Playtest): Unterschied zwischen den Versionen
Zeile 24: | Zeile 24: | ||
* Community levels sind zum Teil etwas trash | * Community levels sind zum Teil etwas trash | ||
* Spiel hat keine Story | * Spiel hat keine Story | ||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
Zeile 42: | Zeile 39: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 3.5 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 2.25 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 0 | ||
|- | |- | ||
| 4 || I thought it was fun || 3 | | 4 || I thought it was fun || 3.25 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || 2 | | 5 || I was fully occupied with the game || 2.75 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 3.5 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0,0 | | 7 || It gave me a bad mood || 0,0 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 1 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 0.75 | ||
|- | |- | ||
| 10 || I felt competent || 2 | | 10 || I felt competent || 2 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 2 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || 1 | | 12 || It was aesthetically pleasing || 1.5 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 0.75 | ||
|- | |- | ||
| 14 || I felt good || 3 | | 14 || I felt good || 3 | ||
|- | |- | ||
| 15 || I was good at it || 3 | | 15 || I was good at it || 3 | ||
|- | |- | ||
| 16 || I felt bored || 0 | | 16 || I felt bored || 0.25 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 2.5 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1.75 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 1.25 | ||
|- | |- | ||
| 20 || I enjoyed it || 3 | | 20 || I enjoyed it || 3.5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2.5 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1 | ||
|- | |- | ||
| 23 || I felt pressured || 0,0 | | 23 || I felt pressured || 0,0 | ||
|- | |- | ||
| 24 || I felt irritable || 0, | | 24 || I felt irritable || 0,25 | ||
|- | |- | ||
| 25 || I lost track of time || 1 | | 25 || I lost track of time || 1 | ||
|- | |- | ||
| 26 || I felt challenged || 2 | | 26 || I felt challenged || 2.5 | ||
|- | |- | ||
| 27 || I found it impressive || 2, | | 27 || I found it impressive || 2,75 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 1.25 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1.75 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 0 | | 31 || I lost connection with the outside world || 0.75 | ||
|- | |- | ||
| 32 || I felt time pressure || 0,0 | | 32 || I felt time pressure || 0,0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1.25 | ||
|} | |} | ||
Version vom 11. Juni 2023, 19:11 Uhr
Dies ist ein Playtest-Report des Teams Sigma-BallZ für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Happy Wheel
Playtester: Tarnished
Interview
Was hat den Spieler*innen gefallen?
- Nostalgie während dem Spielen gehabt.
- Verschiedene Levels haben unterschiedliche Erfahrungen.
- Kreativität, jeder kann ein Level machen und hat keine Limitationen
- Dies Steuerung funktioniert, jedoch ist die physik etwas weird
Was hat den Spieler*innen nicht gefallen?
- Spieler wussten den Sinn vom Level manchmal nicht.
- Keine Musik.
- Mechanik über die Kontrolle vom Charakter war nicht optimal für die Spieltester.
- Unmögliche Level, wenig getestet – macht keinen spaß
- Community levels sind zum Teil etwas trash
- Spiel hat keine Story
Vorschläge für Verbesserungen
- Besseres Level Design/Eindeutige Objectives.
- Bessere Steuerung vom Charakter.
- Neue charaktere – mehr möglichkeiten und langweilig mit jetzigen chars
- Fortsetzung gewünscht mit einer moderneren Engine
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 3.5 |
2 | I felt skilful | 2.25 |
3 | I was interested in the game's story | 0 |
4 | I thought it was fun | 3.25 |
5 | I was fully occupied with the game | 2.75 |
6 | I felt happy | 3.5 |
7 | It gave me a bad mood | 0,0 |
8 | I thought about other things | 1 |
9 | I found it tiresome | 0.75 |
10 | I felt competent | 2 |
11 | I thought it was hard | 2 |
12 | It was aesthetically pleasing | 1.5 |
13 | I forgot everything around me | 0.75 |
14 | I felt good | 3 |
15 | I was good at it | 3 |
16 | I felt bored | 0.25 |
17 | I felt successful | 2.5 |
18 | I felt imaginative | 1.75 |
19 | I felt that I could explore things | 1.25 |
20 | I enjoyed it | 3.5 |
21 | I was fast at reaching the game's targets | 2.5 |
22 | I felt annoyed | 1 |
23 | I felt pressured | 0,0 |
24 | I felt irritable | 0,25 |
25 | I lost track of time | 1 |
26 | I felt challenged | 2.5 |
27 | I found it impressive | 2,75 |
28 | I was deeply concentrated in the game | 1.25 |
29 | I felt frustrated | 1 |
30 | It felt like a rich experience | 1.75 |
31 | I lost connection with the outside world | 0.75 |
32 | I felt time pressure | 0,0 |
33 | I had to put a lot of effort into it | 1.25 |
Auswertung der Komponenten
Component scores are computed as the average value of its items.
Competence: Items 2, 10, 15, 17, and 21.
2.6~
Sensory and Imaginative Immersion: Items 3, 12, 18, 19, 27, and 30.
1.4~
Flow: Items 5, 13, 25, 28, and 31.
1.35~
Tension/Annoyance: Items 22, 24, and 29.
1.08~
Challenge: Items 11, 23, 26, 32, and 33.
1.35~
Negative affect: Items 7, 8, 9, and 16.
0.5~
Positive affect: Items 1, 4, 6, 14, and 20.
3.2~