Team Rocket designed the idea behind the game Graviton.

GRAVITON
StudioTeam Rocket
PlattformMicrosoft Windows, macOS, Linux
GenrePuzzle-Adventure / Indie Game
SpielmodusSingleplayer
SteuerungMouse, Keyboard
SpracheEnglish
Altersfreigabe
PEGI ab 7 Jahren empfohlen
PEGI ab 7 Jahren empfohlen

Premise

A lighthouse keeper is looking for a new flame to keep his lighthouse lit up, after his old one has given out. After finding the flame, the keeper must solve riddles and overcome obstacles to bring the flame back to his lighthouse safely. All the while the weather is working against him and to make matters worse, the flame seems to be rather uncooperative…

Objectives

The end goal of the game is to bring the flame back to the lighthouse safely, in order to rekindle the light of the tower to keep ships from crashing into shore. The sub goals are to keep the flame alive, while also using it to your advantage to move onto the next level.

Procedures

Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).

Character

The main character of the game is a lighthouse keeper called Balder. His objective is to keep the light (the flame) in the lighthouse on to protect ships from crashing into the shore. The side character is the flame, which is very curious and a little naive at times.

 
Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.
 
The flame. Concept art by Dominik Senzenberger.

Level Design

The level design is based on Norse Mythology, every level resembles one of the nine realms: Nilfheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim and Helheim.

Core Rules

1. Protect the flame from the weather
2. Get yourself and your flame to the next level within a certain timeframe (otherwise the flame dies)
3. Figure out how you can advance → Use your environment to your advantage

Basic Resources

The main tool of the protogonist is the Graviton Glove. With the help of the Gravition, abiilities become accessable and thus God Mode can be enabled with the Hologram Module. It enables the manipulation of the gravitation and can change direction and strength of gravitation. Progress will grant you the time dilation/distortion to slow or fasten time to solve the levels. Abilities like the Gravity Ray, that will allow you to shoot your targets from afar and the Blackhole Imitator, that can be used to pick up items that are usually out of reach, can be used after receiving their respective upgrade module.

Oygen is the most important resource for the protogonist. The Oxygen you carry with you, indicates the time you have left until you will suffocate. You then will respawn from your last checkpoint. To gain new oxygen you must reach the deceased astronauts that left their big oxygen containers that you can use to refill your O² Meter or find small oxygen containers from small ecosystems in bottles.

Conflict

The player must navigate through puzzles and solve them to reach an important item that can enable new abilities, new paths or gets you access to the next level. With time oxygen will deplete – If the oxygen runs out you are out of time and must restart from the last checkpoint. Not only time but also the enviroment is trying to stop you from making progress like Laser obstacles that will hurt the player and kill them if too much damage is taken. Enemies will hinder you to reach your goals too quickly but most of them will only shoot at you when you're in certain range. The turrets are comparibable with the turrets from Portal 2.

Outcome

Bring the flame to the lighthouse. Subgoal outcomes would either be victory by advancing to the next level or defeat by the flame dying, in which case the player is set back to the beginning of the level.

Game Look - Moodboard

This is the mood board we created for the game's look. It includes screenshots of the games 'Ori', 'Hollow Knight' and the film 'Song of the Sea'.

 

Game Interface - Inventory