Graviton: Unterschied zwischen den Versionen

added usp and target audience
(added usp and target audience)
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[[Rocket|'''Team Rocket''']] designed the idea behind the game Graviton.  
[[Rocket|'''Team Rocket''']] designed the idea behind the game Graviton.  


== Premise ==
== Unique Selling Propositon (USP) ==
A lighthouse keeper is looking for a new flame to keep his lighthouse lit up, after his old one has given out. After finding the flame, the keeper must solve riddles and overcome obstacles to bring the flame back to his lighthouse safely. All the while the weather is working against him and to make matters worse, the flame seems to be rather uncooperative…
The USP of Graviton is the in depth gravity manipulation. No other game lets the user change the direction of gravity as freely as you can in graviton.


== Objectives ==
== Target Audience ==
The end goal of the game is to bring the flame back to the lighthouse safely, in order to rekindle the light of the tower to keep ships from crashing into shore.
Graviton is mainly targeted at casual gamers that like to solve puzzles with a time constraint. It is also aimed at physics enthusiasts that like to tinker with its rules.
The sub goals are to keep the flame alive, while also using it to your advantage to move onto the next level.


== Procedures ==
Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).
Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).


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