Graviton: Unterschied zwischen den Versionen

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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Shady Eater
|Titel          = ILD - Journey of the Flame
|Bild            = Spelunky.jpg
|Bild            = Lighthouse.jpg
|Entwickler      = Team Rocket, LLC
|Entwickler      = [[Broflakes]]
|Designer        = Florian Guggenberger, Miriam Palmetshofer, Jan Eberwein, Leonhard Schnaitl, Jakob Stelzer
|Publisher      =  
|Publisher      = Team Rocket, LLC
|Release        =  
|Release        = offen
|Plattform      = Microsoft Windows
|Plattform      = Windows, MacOS
|Genre          = Indie Game, Adventure
|Engine          = Unity
|Genre          = Plattformer, Puzzle
|Spielmodi      = Singleplayer
|Spielmodi      = Singleplayer
|Bedienung      = Controller, Mouse /Keyboard
|Sprache        = English
|PEGI            = 12
}}
}}


Dies ist eine Spielanalyse zum Spiel '''Shady Eater''', durchgeführt von [[Rocket|Team Rocket]].
The '''Broflakes''' Team has come up with the game "ILD - Journey of the Flame" for the assignment Game Design in the subject Game Design Fundamentals.  


== Rollen und Aufgaben im Team ==
== Premise ==
A lighthouse keeper is looking for a new flame to keep his lighthouse lit up, after his old one has given out. After finding the flame, the keeper must solve riddles and overcome obstacles to bring the flame back to his lighthouse safely. All the while the weather is working against him and to make matters worse, the flame seems to be rather uncooperative…


Beschreiben Sie hier, welche Personen im Team sind und welche Rollen (Projektmanagement, Game Design, Level Design, Story, Art (3D), Sound oder Programmierung) die einzelnen Personen übernehmen.
== Objectives ==
The end goal of the game is to bring the flame back to the lighthouse safely, in order to rekindle the light of the tower to keep ships from crashing into shore.
The sub goals are to keep the flame alive, while also using it to your advantage to move onto the next level.


== Vision Statement ==
== Procedures ==
Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).


Mindestens ein Satz zur aussagekräftigen Vision des Spiels.
== Character ==
The main character of the game is a lighthouse keeper called Balder. His objective is to keep the light (the flame) in the lighthouse on to protect ships from crashing into the shore.
The side character is the flame, which is very curious and a little naive at times.
[[Datei:Balder the Lighthouse Keeper.png|alternativtext=Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.|ohne|mini|Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.|511x511px]]
[[Datei:Flame.png|alternativtext=The flame. Concept art by Dominik Senzenberger.|ohne|mini|511x511px|The flame. Concept art by Dominik Senzenberger.]]


== Spielemechaniken ==
== Level Design ==  
The level design is based on Norse Mythology, every level resembles one of the nine realms: Nilfheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim and Helheim.


Mindestens 100 Wörter um die wichtigeste(n) Mechanik(en) des Spiels zu beschreiben.
== Core Rules ==
1. Protect the flame from the weather <br />
2. Get yourself and your flame to the next level within a certain timeframe (otherwise the flame dies) <br />
3. Figure out how you can advance → Use your environment to your advantage <br />


== Level Design ==
== Basic Resources ==
Food for Balder, as well as "food" (in form of matches, dry wood or some other fire accelerant) for the flame, tools, resources like wood to build shelter, etc.


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.
== Conflict ==
The force that primarily operates against the player is the weather in the forms of rain, wind and snow. However, the flame's unwillingness to cooperate can be a real struggle, as well. The environment sometimes becomes an obstacle too → e.g.: there's no way to climb a small cliff, so the player has to find some wood and build a ladder to get to their destination.


== Story ==
== Outcome ==
Bring the flame to the lighthouse. Subgoal outcomes would either be victory by advancing to the next level or defeat by the flame dying, in which case the player is set back to the beginning of the level.


Beschreibung der Story des Spiels in mindestens 100 Wörtern.
== Game Look - Moodboard ==
This is the mood board we created for the game's look. It includes screenshots of the games 'Ori', 'Hollow Knight' and the film 'Song of the Sea'.


== User Interface ==
[[Datei:Moodboard_ILD.png|rahmenlos|832x832px]]


Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.
== Game Interface - Inventory ==
 
[[Datei:Inventory v2 smol.png|rahmenlos|426x426px]]
== Asset Liste ==
[[Kategorie:Game Design im SS 2022]]
 
Eine Aufzählung (Bullet List) oder Tabelle mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
 
[[Kategorie:Spielekonzept im SS 2022]]
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