Graviton: Unterschied zwischen den Versionen

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== Premise ==
== Premise ==
The protagonist enteres an asteroid belt with its spacecraft. The ship gets damaged and is now on a collision course with a nearby moon. In order to escape the belt and not collide with the moon the protagonist has to repair various systems on the ship. He has to reach the them by solving puzzles in each room as well as moving rooms aroung to make new pathways. This is possible by the modular spacecraft.
The protagonist enters an asteroid belt with its spacecraft. The ship gets damaged and is now on a collision course with a nearby moon. In order to escape the belt and not collide with the moon the protagonist has to repair various systems on the ship. He has to reach the them by solving puzzles in each room as well as moving rooms aroung to make new pathways. This is possible by the modular spacecraft.


When all the systems are repaired, the ship will be able to safe itself by outmaneuvering the moon and escaping the asteroid belt.
When all the systems are repaired, the ship will be able to safe itself by outmaneuvering the moon and escaping the asteroid belt.
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== Conflict ==  
== Conflict ==  
The player must navigate through puzzles and solve them to reach an important item that can enable new abilities, new paths or gets you access to the next level. With time '''oxygen''' will deplete – If the '''oxygen''' runs out you are  out of time and must restart from the last checkpoint. Not only time but also the enviroment is trying to stop you from making progress like '''Laser obstacles''' that will hurt the player and kill them if too much damage is taken. Enemies will hinder you to reach your goals too quickly but most of them will only shoot at you when you're in certain range. The '''turrets''' are comparibable with the turrets from Portal 2.
The player must navigate through puzzles and solve them to reach an important item that can enable new abilities, new paths or gets you access to the next level. With time '''oxygen''' will deplete – If the '''oxygen''' runs out you are  out of time and must restart from the last checkpoint. Not only time but also the enviroment is trying to stop you from making progress like '''Laser obstacles''' that will hurt the player and kill them if too much damage is taken. Enemies will hinder you to reach your goals too quickly but most of them will only shoot at you when you're in certain range. The '''turrets''' are comparibable with the turrets from Portal 2.
== Outcome ==
Bring the flame to the lighthouse. Subgoal outcomes would either be victory by advancing to the next level or defeat by the flame dying, in which case the player is set back to the beginning of the level.


== Game Look - Moodboard ==
== Game Look - Moodboard ==
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* The Turing Test
* The Turing Test


[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2022]]
[[Kategorie:Game Design im SS 2022]]