Graviton: Unterschied zwischen den Versionen

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Graviton is mainly targeted at casual gamers that like to solve puzzles with a time constraint. It is also aimed at physics enthusiasts that like to tinker with its rules.
Graviton is mainly targeted at casual gamers that like to solve puzzles with a time constraint. It is also aimed at physics enthusiasts that like to tinker with its rules.


Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).
In terms of the [https://www.sciencedirect.com/science/article/pii/S1875952113000086#:~:text=BrainHex%20describes%20seven%20player%20archetypes,%2C%20Conqueror%2C%20Socialiser%2C%20Achiever.&text=The%20study%20sample%20connects%20an,with%20a%20preference%20for%20Introversion. Brainhex Player Types], Graviton is mostly interesting for the mastermind type.


== Premise ==
== Premise ==
The protagonist enteres an asteroid belt with its spacecraft. The ship gets damaged and is now on a collision course with a nearby moon. In order to escape the belt and not collide with the moon the protagonist has to repair various systems on the ship. He has to reach the them by solving puzzles in each room as well as moving rooms aroung to make new pathways. This is possible by the modular spacecraft.
The protagonist enters an asteroid belt with its spacecraft. The ship gets damaged and is now on a collision course with a nearby moon. In order to escape the belt and not collide with the moon the protagonist has to repair various systems on the ship. He has to reach the them by solving puzzles in each room as well as moving rooms aroung to make new pathways. This is possible by the modular spacecraft.


When all the systems are repaired, the ship will be able to safe itself by outmaneuvering the moon and escaping the asteroid belt.
When all the systems are repaired, the ship will be able to safe itself by outmaneuvering the moon and escaping the asteroid belt.
== Objectives ==
The main goal of the game is to restore your spacecraft and get out of imminent danger.
To be able to restore the ship the player first has to collect all abilities and meanwhile repair some parts of the ship, like the engine, thrusters and the oxigen tank.
== Procedures ==
The protagonist has to grap the graviton, a multifunctional glove, to start the game. At first he can only flip the gravity, turning everything upside down. By progressing the game, the rest of the rotation possibilities are being unlocked.
The second ability is an interactive, holographic map of the spcaecraft, which allows the player to rearange parts of the ship. This will open up new ways and possibilities for the player.


== Character ==
== Character ==
The main character of the game is a lighthouse keeper called Balder. His objective is to keep the light (the flame) in the lighthouse on to protect ships from crashing into the shore.
The main character of the game is an astronaut cat called Larry. At the beginning of the game Larry needs to find the '''Graviton Glove''' and '''Hologram Module.'''
The side character is the flame, which is very curious and a little naive at times.
[[Datei:Larry astronaut cat.jpg|alternativtext=Larry, the astronaut cat.|ohne|mini|511x511px|Larry, the astronaut cat.]]
[[Datei:Balder the Lighthouse Keeper.png|alternativtext=Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.|ohne|mini|Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.|511x511px]]
[[Datei:Graviton glove.jpg|alternativtext=Graviton Glove with inserted Hologram Module.|ohne|mini|585x585px|Graviton Glove with inserted Hologram Module.]]
[[Datei:Flame.png|alternativtext=The flame. Concept art by Dominik Senzenberger.|ohne|mini|511x511px|The flame. Concept art by Dominik Senzenberger.]]
 
== Level Design ==
'''Graviton Tutorial Level:''' Key card is caught on the wall/ceiling so you can't get to it; you learn how to use the gravity changes.
 
'''Module Tutorial Level''': The door to the next room is locked from the inside, there is no way to open it from the outside. You can move and combine 3 individual parts from a currently inaccessible part of the ship in such a way that you build a side passage from one airlock to the next airlock.  
 
'''Oxygen level''': spacesuit loses oxygen, oxygen can be replenished in some rooms but is limited; sooner or later the ship's oxygen system must be repaired to ensure permanent survival.  


== Level Design ==  
== Core Rules ==
The level design is based on Norse Mythology, every level resembles one of the nine realms: Nilfheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim and Helheim.


== Core Rules ==
# Find '''Graviton Glove''' + '''Hologram Module'''.
1. Protect the flame from the weather <br />
# Solve Puzzles with your '''Graviton Glove''' to get to new rooms.
2. Get yourself and your flame to the next level within a certain timeframe (otherwise the flame dies) <br />
# Find enough oxygen till the oxygen generator is repaired.
3. Figure out how you can advance → Use your environment to your advantage <br />
#Survive '''Laser obstacles/turrets'''.
# Repair all damaged systems of the spaceship and return home safely.


== Basic Resources ==
== Basic Resources ==
The main tool of the protogonist is the '''Graviton Glove'''. With the help of the '''Gravition''', abiilities become accessable and thus '''God Mode''' can be enabled with the '''Hologram Module'''. It enables the manipulation of the gravitation and can change direction and strength of gravitation. Progress will grant you the ''time dilation/distortion'' to slow or fasten time to solve the levels. Abilities like the ''Gravity Ray'', that will allow you to shoot your targets from afar and the ''Blackhole Imitator'', that can be used to pick up items that are usually out of reach, can be used after receiving their respective '''upgrade module'''.
The main tool of the protogonist is the '''Graviton Glove'''. With the help of the '''Gravition''', abiilities become accessable and thus '''God Mode''' can be enabled with the '''Hologram Module'''. It enables the manipulation of the gravitation and can change direction and strength of gravitation. Progress will grant you the ''time dilation/distortion'' to slow or fasten time to solve the levels. Abilities like the ''Gravity Ray'', that will allow you to shoot your targets from afar and the ''Blackhole Imitator'', that can be used to pick up items that are usually out of reach, can be used after receiving their respective '''upgrade module'''.


'''Oygen''' is the most important resource for the protogonist. The Oxygen you carry with you, indicates the time you have left until you will suffocate. You then will respawn from your last checkpoint. To gain '''new oxygen''' you must reach the '''deceased astronauts''' that left their big oxygen containers that you can use to refill your '''O² Meter''' or find small oxygen containers from small ecosystems in bottles.
'''Oxygen''' is the most important resource for the protogonist. The Oxygen you carry with you, indicates the time you have left until you will suffocate. You then will respawn from your last checkpoint. To gain '''new oxygen''' you must reach the '''deceased astronauts''' that left their big oxygen containers that you can use to refill your '''O² Meter''' or find small oxygen containers from small ecosystems in bottles.


== Conflict ==  
== Conflict ==  
The player must navigate through puzzles and solve them to reach an important item that can enable new abilities, new paths or gets you access to the next level. With time '''oxygen''' will deplete – If the '''oxygen''' runs out you are  out of time and must restart from the last checkpoint. Not only time but also the enviroment is trying to stop you from making progress like '''Laser obstacles''' that will hurt the player and kill them if too much damage is taken. Enemies will hinder you to reach your goals too quickly but most of them will only shoot at you when you're in certain range. The '''turrets''' are comparibable with the turrets from Portal 2.
The player must navigate through puzzles and solve them to reach an important item that can enable new abilities, new paths or gets you access to the next level. With time '''oxygen''' will deplete – If the '''oxygen''' runs out you are  out of time and must restart from the last checkpoint. Not only time but also the enviroment is trying to stop you from making progress like '''Laser obstacles''' that will hurt the player and kill them if too much damage is taken. Enemies will hinder you to reach your goals too quickly but most of them will only shoot at you when you're in certain range. The '''turrets''' are comparibable with the turrets from Portal 2.
== Outcome ==
Bring the flame to the lighthouse. Subgoal outcomes would either be victory by advancing to the next level or defeat by the flame dying, in which case the player is set back to the beginning of the level.


== Game Look - Moodboard ==
== Game Look - Moodboard ==
This is the mood board we created for the game's look. It includes screenshots of the games 'Ori', 'Hollow Knight' and the film 'Song of the Sea'.
The mood board should convey the look&feel of Graviton. The style is neither hyper-realistic nor strongly abstract, but finds the right balance.  


[[Datei:Graviton moodboard.jpg|rahmenlos|832x832px]]
[[Datei:Graviton moodboard.jpg|rahmenlos|832x832px]]


== Game Interface - Inventory ==
== Game Interface ==
[[Datei:Inventory v2 smol.png|rahmenlos|426x426px]]
[[Datei:Graviton interface.jpg|rahmenlos|426x426px]]
 
==Similar games==
Games which have similar mechanics/settings:
 
* Portal Series
* Outer Wilds
* Superliminal
* Q.U.B.E. 2
* The Turing Test
 
[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2022]]
[[Kategorie:Game Design im SS 2022]]