Goodissey: Unterschied zwischen den Versionen

19.530 Bytes hinzugefügt ,  23. März 2023
keine Bearbeitungszusammenfassung
(Die Seite wurde neu angelegt: „<div class="fpbox plain" style="text-align:right;"><!-- BEGIN Welcome box--> <div class="mainheading nomobile">Welcome to the Official {{Gamename}} Wiki</div><div class="heading mobileonly">Welcome to the {{Gamename}} Wiki</div> <div>The {{Gamename}} reference written and maintained by the players.</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> <div><br />We are currently maintaining Special:Stati…“)
 
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
<div class="fpbox plain" style="text-align:right;"><!-- BEGIN Welcome box-->
{{Short description|2004 video game}}
<div class="mainheading nomobile">Welcome to the Official {{Gamename}} Wiki</div><div class="heading mobileonly">Welcome to the {{Gamename}} Wiki</div>
{{good article}}
<div>The {{Gamename}} reference written and maintained by the players.</div>
{{Use mdy dates|date=January 2018}}
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
{{Infobox video game
<div><br />We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
| title = Yume Nikki
</div><!--END Welcome box-->
| image = Yume Nikki header image on Steam.jpg
| caption = [[Steam (service)|Steam]] artwork
| developer = Kikiyama
| publisher = {{unbulleted list|Kikiyama{{efn|Self-published on Kikiyama's website prior to its 2018 Steam release}}|[[Playism]]}}
| engine = [[RPG Maker 2003]]
| released = June 26, 2004
| genre = [[Adventure game|Adventure]]
| modes = [[Single-player]]
| platforms = [[Windows]]
}}
{{nihongo foot|'''''Yume Nikki'''''|ゆめにっき||{{lit}} "Dream Diary"|group=lower-alpha}} is a 2004 [[adventure game]] created by [[pseudonym]]ous Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of [[Cutscene|cutscenes]] and unique gameplay sequences. The game was developed using [[RPG Maker 2003]] without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world.  


<div class="fpbox"><!-- BEGIN Spotlight box-->
''Yume Nikki'' was distributed as [[freeware]] on Kikiyama's personal website beginning in June 2004, with updates continuing until 2007. Despite its limited distribution format, it gained a [[cult following]] on the Japanese textboard [[2channel]] and later outside of Japan by its fan-made English translation. The game has received praise for its [[Surrealism|surreal]] visual style and emphasis on open-ended exploration; its [[nonlinear gameplay]] and lack of combat led some critics to describe it as a precursor to [[walking simulator|walking simulators]]. Its visual style and [[horror game|horror]] elements inspired numerous [[fangame]]s and influenced later [[Indie game|indie games]]. ''Yume Nikki'' was published on [[Steam (service)|Steam]] by [[Playism]] in 2018. A 3D [[Reboot (fiction)|reboot]], ''[[Yume Nikki: Dream Diary]]'', was also released the same year.
<div class="heading" style="text-align:center;">{{Gamename}}</div>
'''Moonlighter''' is a game created by [[Digital Sun Games]]. It was released on May 29, 2018.


Moonlighter is a rogue-lite game about a [[Shopkeeper|shopkeeper]] that dreams of becoming a hero.
== Gameplay ==
[[File:Yumenikki.png|left|thumb|Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed<ref name="PCGamer" />]]


To make a living, he needs to venture into the dungeons near his town, defeat strange enemies and loot items he can sell at his shop. Managing the gold from those sales wisely is the only way he’ll get strong enough to open the last dungeon.
''Yume Nikki'' is an exploration-based [[adventure game]] with no dialogue, combat, or plot; there is also no way to reach a [[game over]].<ref name="Wired">{{cite magazine |last1=Muncy |first1=Julie |date=January 23, 2018 |title=The Mysterious Japanese Game That Took 14 Years To Officially Come Out |url=https://www.wired.com/story/yume-nikki-japanese-game-that-took-14-years-to-officially-come-out/ |magazine=[[Wired (magazine)|Wired]] |access-date=August 7, 2019 |archive-date=January 25, 2018 |archive-url=https://web.archive.org/web/20180125154245/https://www.wired.com/story/yume-nikki-japanese-game-that-took-14-years-to-officially-come-out/ |url-status=live }}</ref> The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave.<ref name="HG101">{{Cite web |last=McSwain |first=Ryan |date=May 4, 2017 |title=Yume Nikki |url=http://www.hardcoregaming101.net/yume-nikki/ |access-date=2022-05-21 |website=Hardcore Gaming 101 |language=en-US |archive-date=March 2, 2022 |archive-url=https://web.archive.org/web/20220302203215/http://www.hardcoregaming101.net/yume-nikki/ |url-status=live }}</ref> The player can save their progress by sitting at Madotsuki's desk and writing in her [[dream diary]]. Sleeping in her bed causes Madotsuki to start dreaming.<ref name="Wired" />


Moonlighter has procedurally generated [[Dungeons|dungeons]], extremely hard [[Bosses|bosses]], tons of cool [[Items|items]], a mountain of [[Gold|gold]], many silly [[Enemies|enemies]], and just one [[Shop|shop]].
Her dream begins in a room closely resembling her apartment. On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains a series of new doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs.<ref name="HG101" /> The player's objective is to explore these areas and collect 24 different Effects, which change Madotsuki's appearance or equipment when used.<ref name="PCGamer">{{cite web |last1=Zavarise |first1=Giada |date=October 28, 2017 |title=The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon |url=http://www.pcgamer.com/the-horrifying-legacy-of-yume-nikki-the-homebrew-game-that-became-a-phenomenon/ |access-date=August 7, 2019 |website=[[PC Gamer]] |archive-date=January 13, 2018 |archive-url=https://web.archive.org/web/20180113041305/http://www.pcgamer.com/the-horrifying-legacy-of-yume-nikki-the-homebrew-game-that-became-a-phenomenon/ |url-status=live }}</ref><ref name="USgamer" /> Effects can be collected by interacting with certain objects and [[Non-player character|non-player characters]] (NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be [[Cutscene|cutscenes]] or have interactive elements.<ref name="Wired" /><ref name="HG101" /> The game's ending, unlocked after the player collects all 24 Effects,<ref name="PCGamer" /> shows Madotsuki jumping off of the balcony of her apartment.
<div style="float: right;"><nowiki>[</nowiki>[[{{Gamename}}|Read more...]]<nowiki>]</nowiki></div>
 
</div><!--END Welcome and Description Spotlight box--><noinclude>[[Category:Moonlighter Wiki]]</noinclude>
== Development and release ==
''Yume Nikki'' was independently developed and published by Kikiyama, a [[pseudonym]]ous Japanese developer about whom very little is known.<ref name="Wired" /> They created the game using the [[RPG Maker 2003]] engine.<ref name="PCGamer" /><ref name="Eurogamer">{{Cite news |last=Reynolds |first=Matthew |date=2018-01-10 |title=Surreal cult classic Yume Nikki now available on Steam |language=en-gb |work=[[Eurogamer]] |url=https://www.eurogamer.net/yume-nikki-now-available-on-steam |access-date=2022-05-21 |archive-date=May 21, 2022 |archive-url=https://web.archive.org/web/20220521063438/https://www.eurogamer.net/yume-nikki-now-available-on-steam |url-status=live }}</ref> Kikiyama first shared a build of the game on June 26, 2004, on the Japanese [[textboard]] [[2channel]]. They continued to update the game until 2007, stopping at version 0.10.<ref name="PCGamer" /> After its initial release, it received a fan-made English translation.<ref name="Wired" /> From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory proposed that they could have died, possibly in the [[2011 Tōhoku earthquake and tsunami|2011 Tōhoku earthquake]].<ref name="Wired" /> On January 10, 2018,<ref name="Steam">{{Cite web |title=Yume Nikki on Steam |url=https://store.steampowered.com/app/650700/Yume_Nikki/ |access-date=2022-05-21 |website=[[Steam (service)|Steam]] |language=en |archive-date=May 13, 2022 |archive-url=https://web.archive.org/web/20220513113559/https://store.steampowered.com/app/650700/Yume_Nikki/ |url-status=live }}</ref> ''Yume Nikki'' was released on [[Steam (service)|Steam]] by publisher [[Playism]], and [[Kadokawa Corporation|Kadokawa Games]], the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project.<ref name="Wired" /><ref name="Countdown">{{cite web|url=https://www.polygon.com/2018/1/10/16873602/yume-nikki-steam-download-new-project-dream-diary-sequel|title=A disturbing cult classic finally hits Steam, with a follow-up on the way|last1=Frank|first1=Allegra|date=January 10, 2018|website=[[Polygon (website)|Polygon]]|access-date=January 10, 2018|archive-date=January 10, 2018|archive-url=https://web.archive.org/web/20180110193626/https://www.polygon.com/2018/1/10/16873602/yume-nikki-steam-download-new-project-dream-diary-sequel|url-status=live}}</ref> In 2023, Kikiyama was interviewed by [[Toby Fox]] in his ''[[Famitsu]]'' column.<ref>{{Cite web |last=Diaz |first=Ana |date=2023-02-03 |title=Undertale’s creator conducted an interview with a cult-hit RPG dev, and it’s bizarre |url=https://www.polygon.com/23585012/toby-fox-yume-nikki-undertale-kikiyama-famintsu-interview |access-date=2023-02-23 |website=Polygon |language=en-US}}</ref>
 
== Reception ==
''Yume Nikki'' received positive critical reception for its unique, [[Surrealism|surreal]] visual style.<ref name="Wired" /><ref name="HG101" /><ref name="RPSLegacy">{{Cite news |last=Zavarise |first=Giada |date=2018-01-15 |title=Yume Nikki's legacy: an invitation to dream |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/yume-nikki-legacy-introduction |url-status=live |access-date=2022-05-22 |archive-url=https://web.archive.org/web/20220522054628/https://www.rockpapershotgun.com/yume-nikki-legacy-introduction |archive-date=May 22, 2022}}</ref> Its visual style has been compared to the 16-bit graphics of ''[[EarthBound]]''.<ref name="HG101" /> Ryan McSwain, writing for ''[[Hardcore Gaming 101]]'', remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design.<ref name="HG101" /> Giada Zavarise of ''[[Rock Paper Shotgun]]'' said that the game's pixel-art style influenced a movement of indie horror games like ''[[Ao Oni]]'' and ''[[Ib (video game)|Ib]]''. She also attributed some of the game's popularity to the fact that its "dreamy" imagery invites speculation about its meaning.<ref name="RPSLegacy" /> ''[[Wired (magazine)|Wired]]'s'' Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in [[dream interpretation]].<ref name="Wired" />
 
The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal.<ref name="Wired" /><ref name="HG101" /><ref name="RPSLegacy" /> Some critics called it an early example of a [[walking simulator]].<ref name="PCGamer" /><ref name="RPSLegacy" /> Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players.<ref name="Wired" /> McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck.<ref name="HG101" /><ref name="RPSLegacy" /> McSwain also criticized the game's random events for being too difficult to encounter due to their rarity.<ref name="HG101" /> Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.<ref name="RPSLegacy" />
 
== Legacy ==
Originally receiving a limited Japanese-only release, ''Yume Nikki'' later gained a larger [[cult following]] in the West, due in part to its fan-made English translation.<ref name="Wired" /><ref name="RPSLegacy" /> Gita Jackson of ''[[Kotaku]]'' also attributed this following to the game's "unusual visual style and oppressive tone".<ref name="KotakuStory">{{cite web |last1=Jackson |first1=Gita |date=January 16, 2018 |title=The Horror Game Developer Who Disappeared For A Decade |url=https://kotaku.com/the-horror-game-developer-who-disappeared-for-a-decade-1822123563 |url-status=live |archive-url=https://web.archive.org/web/20181022153217/https://kotaku.com/the-horror-game-developer-who-disappeared-for-a-decade-1822123563 |archive-date=October 22, 2018 |access-date=August 7, 2019 |website=[[Kotaku]]}}</ref> Caty McCarthy of ''[[USgamer]]'' compared its proliferation across the internet in the mid-2000s to that of ''[[Cave Story]]''.<ref name="USgamer">{{Cite web |last=McCarthy |first=Caty |date=2018-01-10 |title=Over a Decade Later, Yume Nikki Wakes Up on Steam |url=https://www.usgamer.net/articles/over-a-decade-later-yume-nikki-wakes-up-on-steam |access-date=2022-09-17 |website=USgamer |language=en |archive-date=July 30, 2022 |archive-url=https://web.archive.org/web/20220730014506/https://www.usgamer.net/articles/over-a-decade-later-yume-nikki-wakes-up-on-steam |url-status=live }}</ref> Due to the game's open-ended nature and the accessibility offered by the RPG Maker software, ''Yume Nikki'' has inspired the creation of a number of [[Fangame|fangames]], some of which have attempted to explore theories about the original game;<ref name="PCGamer" /> notable fangames include ''{{nihongo foot|Yume 2kki|ゆめ2っき|group=lower-alpha}}'' and ''.flow''.<ref name="HG101" /><ref name="RPSLegacy" /> It has also influenced other [[Indie game|indie games]], including ''Ao Oni'', ''Ib'', ''[[Lisa: The First]]'', and ''Undertale.''<ref name="RPSLegacy" /><ref name="KotakuStory" /><ref name="IGNsteam">{{cite web |last1=Rad |first1=Chloi |date=January 10, 2018 |title=Cult Horror Game Yume Nikki Hits Steam, New Project Teased |url=https://www.ign.com/articles/2018/01/10/cult-horror-game-yume-nikki-hits-steam-new-project-teased |url-status=live |archive-url=https://web.archive.org/web/20190805205138/https://www.ign.com/articles/2018/01/10/cult-horror-game-yume-nikki-hits-steam-new-project-teased |archive-date=August 5, 2019 |access-date=August 7, 2019 |website=[[IGN]]}}</ref> In January 2018, games journalist Lewis Denby started a [[podcast]] named ''Dream Diary'' which explores the history and theories surrounding the game's origins and its rise in popularity.<ref name="USgamer" /><ref name="IGNsteam" />
 
=== Related media ===
''Yume Nikki'' has seen semi-official<ref name="Wired" /> adaptations into a [[manga]] and [[light novel]].<ref name="PCGamer" /> The manga was illustrated by [[Hitoshi Tomizawa]], and was serialized in [[Takeshobo]]'s web magazine ''Manga Life Win+'' beginning in May 2013.<ref name="NlabManga">{{Cite web |title=再現度高いぞ!? 「ゆめにっき」Web漫画連載がついにスタート |url=https://nlab.itmedia.co.jp/nl/articles/1305/20/news133.html |access-date=2022-05-22 |website=ねとらぼ |language=ja |archive-date=May 22, 2022 |archive-url=https://web.archive.org/web/20220522021301/https://nlab.itmedia.co.jp/nl/articles/1305/20/news133.html |url-status=live }}</ref><ref name="ANNAdaptations" /> The light novel is titled ''{{nihongo foot|Yume Nikki: I Am Not in Your Dream,|ゆめにっき —あなたの夢に私はいない—|Yume Nikki: Anata no Yume ni Watashi wa Inai|group=lower-alpha}}'' and was written by Akira and illustrated by Aco Arisaka.<ref name="ANNAdaptations">{{cite web |last1=Nelkin |first1=Sarah |date=January 3, 2013 |title=Yume Nikki Surreal Horror Game Gets Novel, Manga Adaptations |url=https://www.animenewsnetwork.com/interest/2013-03-01/yume-nikki-surreal-horror-game-gets-novel-manga-adaptations |access-date=August 7, 2019 |website=[[Anime News Network]] |archive-date=March 3, 2013 |archive-url=https://web.archive.org/web/20130303002247/https://www.animenewsnetwork.com/interest/2013-03-01/yume-nikki-surreal-horror-game-gets-novel-manga-adaptations |url-status=live }}</ref> It was licensed for digital distribution in English by [[J-Novel Club]].<ref name="IGNsteam" /> ''[[PC Gamer]]'' reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the ''Yume Nikki'' merchandise distributor stated that the adaptations were not created as canonical extensions of Kikiyama's original ideas.<ref name="PCGamer" />
 
==== ''Yume Nikki: Dream Diary'' ====
{{main|Yume Nikki: Dream Diary}}
Along with the release of ''Yume Nikki'' on Steam, a two-week countdown appeared on the Kadokawa Games website.<ref name="Wired" /><ref name="Countdown" /> At the end of the countdown, a [[Reboot (fiction)|reboot]] called ''[[Yume Nikki: Dream Diary]]'' was announced. The game, which is rendered in [[3D computer graphics|3D]],<ref name="GematsuReboot" /> was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game.<ref name="GematsuReboot">{{cite web |last1=Romano |first1=Sal |date=January 25, 2018 |title=Yume Nikki: Dream Diary is a 3D reboot, launches for PC on February 23 |url=https://gematsu.com/2018/01/yume-nikki-dream-diary-3d-reboot-launches-pc-february-23 |url-status=live |archive-url=https://web.archive.org/web/20180203002307/https://gematsu.com/2018/01/yume-nikki-dream-diary-3d-reboot-launches-pc-february-23 |archive-date=February 3, 2018 |access-date=25 January 2018 |website=Gematsu}}</ref><ref name="IGNsequel">{{cite web |last1=Rad |first1=Chloi |date=February 27, 2019 |title=Yume Nikki: Dream Diary Revealed, a 'Reboot' of 2004 Cult Horror Game |url=http://www.ign.com/articles/2018/01/25/yume-nikki-dream-diary-revealed |url-status=live |archive-url=https://web.archive.org/web/20180130134832/http://www.ign.com/articles/2018/01/25/yume-nikki-dream-diary-revealed |archive-date=January 30, 2018 |access-date=29 January 2018 |website=[[IGN]] |publication-date=January 24, 2018}}</ref> Many of the characters and locations from the original returned in the reboot, and [[Puzzle video game|puzzle]] and [[Platform game|platforming]] elements were added.<ref name="IGNswitch" /> It was released on Steam on February 23, 2018<ref name="IGNsequel" /> and for the [[Nintendo Switch]] on February 21, 2019.<ref name="IGNswitch">{{cite web |last1=Rad |first1=Chloi |date=February 27, 2019 |title=Yume Nikki: Dream Diary Launching on Nintendo Switch |url=https://www.ign.com/articles/2019/02/15/yume-nikki-dream-diary-launching-on-nintendo-switch |access-date=17 February 2019 |website=[[IGN]] |publication-date=February 15, 2019 |archive-date=February 18, 2019 |archive-url=https://web.archive.org/web/20190218023045/https://www.ign.com/articles/2019/02/15/yume-nikki-dream-diary-launching-on-nintendo-switch |url-status=live }}</ref>
 
''Dream Diary'' received "mixed or average reviews" according to [[review aggregator|review aggregate]] site [[Metacritic]].<ref name="MetacriticSequel">{{Cite web |title=YUMENIKKI -DREAM DIARY- for PC Reviews |url=https://www.metacritic.com/game/pc/yumenikki--dream-diary- |url-status=live |archive-url=https://web.archive.org/web/20211110090347/https://www.metacritic.com/game/pc/yumenikki--dream-diary- |archive-date=November 10, 2021 |access-date=2022-05-25 |website=[[Metacritic]] |publisher=[[CBS Interactive]] |language=en}}</ref> Critics comparing the two games generally felt that ''Dream Diary'' was not as good as the original.<ref name=":0">{{Cite news |last=Smith |first=Adam |date=2018-02-26 |title=Wot I Think: Yume Nikki - Dream Diary |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/yume-nikki-dream-diary-review |url-status=live |access-date=2022-05-21 |archive-url=https://web.archive.org/web/20210421114343/https://www.rockpapershotgun.com/yume-nikki-dream-diary-review |archive-date=April 21, 2021}}</ref><ref name=":1">{{Cite web |last=Lopez |first=Azario |date=2018-03-06 |title=Yume Nikki -Dream Diary- Review -- Now, Wake Up |url=https://www.dualshockers.com/yume-nikki-dream-diary-review-now-wake/ |url-status=live |archive-url=https://web.archive.org/web/20211110022535/https://www.dualshockers.com/yume-nikki-dream-diary-review-now-wake/ |archive-date=November 10, 2021 |access-date=2022-05-21 |website=DualShockers |language=en}}</ref><ref name=":2">{{Cite web |last=Lynn |first=Kevin |date=2019-08-12 |title=Yume Nikki – Dream Diary review |url=https://adventuregamers.com/articles/view/38126 |access-date=2022-09-17 |website=[[Adventure Gamers]] |language=en |archive-date=November 24, 2021 |archive-url=https://web.archive.org/web/20211124045047/https://adventuregamers.com/articles/view/38126 |url-status=live }}</ref> Adam Smith of ''Rock Paper Shotgun'' said that it had lost the "mysterious horror and charm" of the original.<ref name=":0" /> Azario Lopez of ''DualShockers'' felt that the developers' passion for the original game was apparent in ''Dream Diary''{{'s}} visuals and sound design, but felt that it could ultimately never live up to the standard of the original.<ref name=":1" /> Kevin Lynn of ''[[Adventure Gamers]]'' felt that ''Dream Diary's'' visuals were a "solid translation" of the original's into 3D, but said ''Yume Nikki''{{'s}} defining open-ended gameplay had been sacrificed in favor of adventure game tropes.<ref name=":2" />
 
== Notes ==
{{Notelist}}
 
== References ==
{{Reflist}}
 
== External links ==
* [https://www3.nns.ne.jp/~tk-mto/ Kikiyama's website] {{in lang|ja}}
* {{cite web | url=http://yumenikki.net/ | title=Project YUMENIKKI | archive-url=https://web.archive.org/web/20190817111812/http://yumenikki.net:80/ |archive-date=August 17, 2019 |url-status=usurped}} {{in lang|ja}}
* [http://yume-nikki.com/ ''Yume Nikki: Dream Diary'' official website]
 
{{Portalbar|Japan|Video games}}
{{Authority control}}
 
[[Category:2004 video games]]
[[Category:Adventure games]]
[[Category:Freeware games]]
[[Category:Indie video games]]
[[Category:Manga Life Win manga]]
[[Category:2000s horror video games]]
[[Category:RPG Maker games]]
[[Category:Seinen manga]]
[[Category:Single-player video games]]
[[Category:Surrealist video games]]
[[Category:Video games about nightmares]]
[[Category:Video games developed in Japan]]
[[Category:Video games featuring female protagonists]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[Category:Playism games]]
[[Category:Video games about dreams]]
61

Bearbeitungen