Game Production Ressourcen: Unterschied zwischen den Versionen

Material zu The Witness und Unfinished Swan
(Added section project managment)
(Material zu The Witness und Unfinished Swan)
Zeile 42: Zeile 42:
|Gamescrye
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
|https://gamescrye.com/resources/game-design-documents/
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|The Unfinished Swan - a postmortem interview with creator Ian Dallas
|Post-mortem Interview zu den Themen Inspiration, Pacing und Experience in Unfinished Swan
|Ryan Taljonick
|https://www.gamesradar.com/unfinished-swan-postmortem-interview-creator-ian-dallas/
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|Unfinished Swan - Post-mortem Interview
|Video-Interview im Ian Dallas von Unfinished Swan über die Rezeption des Spiels Unfinished Swan
|GameTrailers
|https://www.youtube.com/watch?v=92ASpP4Jl84
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|The Witness: how Jonathan Blow rejected game design rules to make a masterpiece
|Kurzer Artikel über die Herangehensweise von "The Witness" Director Jonathan Blow
|Jordan Erica Webber (The Guardian)
|https://www.theguardian.com/technology/2016/feb/09/the-witness-how-jonathan-blow-rejected-game-design-rules-to-make-a-masterpiece
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|The Witness creator Jonathan Blow on creating one of 2016’s most intriguing games
|Jonathan Blow über Elemente von "The Witness": Puzzle-Schwierigkeit, Emotionen und die Beziehung zwischen Spieler*in und Spiel
|Justin Massongill (PlayStation Blog)
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
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