Game Production Ressourcen: Unterschied zwischen den Versionen

added "a short hike gdc talk" to the game design resource list
(Link zu GitHub Projects Einführung hinzugefügt.)
(added "a short hike gdc talk" to the game design resource list)
 
(Eine dazwischenliegende Version von einem anderen Benutzer wird nicht angezeigt)
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|Justin Massongill (PlayStation Blog)
|Justin Massongill (PlayStation Blog)
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|-
|Crafting A Tiny Open World: A Short Hike Postmortem
|A GDC talk about the game "A Short Hike"
|Adam Robinson-Yu
|https://www.youtube.com/watch?v=ZW8gWgpptI8
|}
|}


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==Project Management==
==Projektmanagement==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Titel
!Titel
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|}
|}


==Free Low Poly Models==
==Kostenlose Low Poly Modelle==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Titel
!Titel
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|}
|}


== PR & Communication ==
== PR & Kommunikation==
{| class="wikitable"
{| class="wikitable"
|+
|+
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|https://gdu.io/blog/press-kit-template/
|https://gdu.io/blog/press-kit-template/
|}
|}
==Performanceoptimierung==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Low FPS: How to improve your game's performance in Unity 3D
|Ein Artikel mit Ursachen für mögliche Perfomanceprobleme und Herangehensweisen, um diese zu beheben
|Bryan Marsh
|https://canopy.procedural-worlds.com/library/deep-dives/performance/low-fps-how-to-improve-your-games-performance-in-unity-3d-r6/
|}
[[Kategorie:Game Production]]
[[Kategorie:Game Production]]
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