Game Production Ressourcen: Unterschied zwischen den Versionen
added "a short hike gdc talk" to the game design resource list
KKeine Bearbeitungszusammenfassung |
(added "a short hike gdc talk" to the game design resource list) |
||
(2 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
Zeile 62: | Zeile 62: | ||
|Justin Massongill (PlayStation Blog) | |Justin Massongill (PlayStation Blog) | ||
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/ | |https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/ | ||
|- | |||
|Crafting A Tiny Open World: A Short Hike Postmortem | |||
|A GDC talk about the game "A Short Hike" | |||
|Adam Robinson-Yu | |||
|https://www.youtube.com/watch?v=ZW8gWgpptI8 | |||
|} | |} | ||
Zeile 117: | Zeile 122: | ||
|} | |} | ||
== | ==Projektmanagement== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Titel | !Titel | ||
Zeile 133: | Zeile 138: | ||
|GAP_IL | |GAP_IL | ||
|[[Game Production Project Planning]] | |[[Game Production Project Planning]] | ||
|- | |||
|Buiding your backlock with Projects | |||
|Projektplanung mit Projekten in GitHub | |||
|GitHub | |||
|https://www.youtube.com/watch?v=qT0VMdx7vuI | |||
|} | |} | ||
== | ==Kostenlose Low Poly Modelle== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Titel | !Titel | ||
Zeile 163: | Zeile 173: | ||
|} | |} | ||
== PR & | == PR & Kommunikation== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Zeile 176: | Zeile 186: | ||
|https://gdu.io/blog/press-kit-template/ | |https://gdu.io/blog/press-kit-template/ | ||
|} | |} | ||
==Performanceoptimierung== | |||
{| class="wikitable" | |||
|+ | |||
!Titel | |||
!Beschreibung | |||
!Autor*in | |||
!Link | |||
|- | |||
|Low FPS: How to improve your game's performance in Unity 3D | |||
|Ein Artikel mit Ursachen für mögliche Perfomanceprobleme und Herangehensweisen, um diese zu beheben | |||
|Bryan Marsh | |||
|https://canopy.procedural-worlds.com/library/deep-dives/performance/low-fps-how-to-improve-your-games-performance-in-unity-3d-r6/ | |||
|} | |||
[[Kategorie:Game Production]] | [[Kategorie:Game Production]] |