Game Production Ressourcen: Unterschied zwischen den Versionen

added "a short hike gdc talk" to the game design resource list
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!Autor*in
!Autor*in
!Link
!Link
|-
|See How Others Built Their Games!
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
|-
|-
|Race'n'Chase Game Design
|Race'n'Chase Game Design
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|Irrational
|Irrational
|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|-
|See How Others Built Their Games!
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
|-
|-
|The Unfinished Swan - a postmortem interview with creator Ian Dallas
|The Unfinished Swan - a postmortem interview with creator Ian Dallas
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|Justin Massongill (PlayStation Blog)
|Justin Massongill (PlayStation Blog)
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|-
|Crafting A Tiny Open World: A Short Hike Postmortem
|A GDC talk about the game "A Short Hike"
|Adam Robinson-Yu
|https://www.youtube.com/watch?v=ZW8gWgpptI8
|}
|}


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==Project Management==
==Projektmanagement==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Titel
!Titel
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|Vincent Benedikt
|Vincent Benedikt
|https://www.youtube.com/watch?v=JvL6iDxS8xA&t=93s&ab_channel=VincentBenedikt
|https://www.youtube.com/watch?v=JvL6iDxS8xA&t=93s&ab_channel=VincentBenedikt
|-
|Game Production Project Planning
|Tips für Stories & laufende Projektplanung
|GAP_IL
|[[Game Production Project Planning]]
|-
|Buiding your backlock with Projects
|Projektplanung mit Projekten in GitHub
|GitHub
|https://www.youtube.com/watch?v=qT0VMdx7vuI
|}
|}


==Free Low Poly Models==
==Kostenlose Low Poly Modelle==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Titel
!Titel
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|OpenGameArt/Various Artists
|OpenGameArt/Various Artists
|https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10&sort_by=count&sort_order=DESC
|https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10&sort_by=count&sort_order=DESC
|}
== PR & Kommunikation==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|The Anatomy of an Indie Game Press Kit
|Template für Press Kit & Pr-Page
|Tim Ruswick
|https://gdu.io/blog/press-kit-template/
|}
==Performanceoptimierung==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Low FPS: How to improve your game's performance in Unity 3D
|Ein Artikel mit Ursachen für mögliche Perfomanceprobleme und Herangehensweisen, um diese zu beheben
|Bryan Marsh
|https://canopy.procedural-worlds.com/library/deep-dives/performance/low-fps-how-to-improve-your-games-performance-in-unity-3d-r6/
|}
|}


[[Kategorie:Game Production]]
[[Kategorie:Game Production]]
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