Game Production Ressourcen: Unterschied zwischen den Versionen

added "a short hike gdc talk" to the game design resource list
(Material zu The Witness und Unfinished Swan)
(added "a short hike gdc talk" to the game design resource list)
 
(8 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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!Autor*in
!Autor*in
!Link
!Link
|-
|See How Others Built Their Games!
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
|-
|-
|Race'n'Chase Game Design
|Race'n'Chase Game Design
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|Irrational
|Irrational
|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|-
|See How Others Built Their Games!
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
|-
|-
|The Unfinished Swan - a postmortem interview with creator Ian Dallas
|The Unfinished Swan - a postmortem interview with creator Ian Dallas
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|Justin Massongill (PlayStation Blog)
|Justin Massongill (PlayStation Blog)
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|-
|Crafting A Tiny Open World: A Short Hike Postmortem
|A GDC talk about the game "A Short Hike"
|Adam Robinson-Yu
|https://www.youtube.com/watch?v=ZW8gWgpptI8
|}
|}


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==Project Management==
==Projektmanagement==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Titel
!Titel
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|Vincent Benedikt
|Vincent Benedikt
|https://www.youtube.com/watch?v=JvL6iDxS8xA&t=93s&ab_channel=VincentBenedikt
|https://www.youtube.com/watch?v=JvL6iDxS8xA&t=93s&ab_channel=VincentBenedikt
|-
|Game Production Project Planning
|Tips für Stories & laufende Projektplanung
|GAP_IL
|[[Game Production Project Planning]]
|-
|Buiding your backlock with Projects
|Projektplanung mit Projekten in GitHub
|GitHub
|https://www.youtube.com/watch?v=qT0VMdx7vuI
|}
|}
==Kostenlose Low Poly Modelle==
{| class="wikitable sortable"
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Unity Asset Store
|Bereits für Unity aufbereitete Assets
|Unity/Various Artists
|https://assetstore.unity.com/?category=3d&free=true&orderBy=1
|-
|Google Poly (Backup)
|Gratis 3D Assets ehem. von Google gehostet
|Various artists
|https://poly.pizza/
|-
|itch.io Game Assets
|Gratis 3D Low Poly Packages & Assets von verschiedenen Artists
|itch.io/Various artists
|https://itch.io/game-assets/free/tag-low-poly
|-
|OpenGameArt.org
|Open Source, Creative Commons or Public Domain Game Assets
|OpenGameArt/Various Artists
|https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10&sort_by=count&sort_order=DESC
|}
== PR & Kommunikation==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|The Anatomy of an Indie Game Press Kit
|Template für Press Kit & Pr-Page
|Tim Ruswick
|https://gdu.io/blog/press-kit-template/
|}
==Performanceoptimierung==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Low FPS: How to improve your game's performance in Unity 3D
|Ein Artikel mit Ursachen für mögliche Perfomanceprobleme und Herangehensweisen, um diese zu beheben
|Bryan Marsh
|https://canopy.procedural-worlds.com/library/deep-dives/performance/low-fps-how-to-improve-your-games-performance-in-unity-3d-r6/
|}
[[Kategorie:Game Production]]
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