Game Production Ressourcen: Unterschied zwischen den Versionen

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!Autor*in
!Autor*in
!Link
!Link
|-
|See How Others Built Their Games!
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Gamescrye
|https://gamescrye.com/resources/game-design-documents/
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|-
|Race'n'Chase Game Design
|Race'n'Chase Game Design
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|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|https://irrationalgames.ghoststorygames.com/insider/from-the-vault-june/
|-
|-
|See How Others Built Their Games!
|The Unfinished Swan - a postmortem interview with creator Ian Dallas
|Game Design Dokumente verschiedener Spiele (Diablo, DOOM Bible, Silent Hill 2 uvm.)
|Post-mortem Interview zu den Themen Inspiration, Pacing und Experience in Unfinished Swan
|Gamescrye
|Ryan Taljonick
|https://gamescrye.com/resources/game-design-documents/
|https://www.gamesradar.com/unfinished-swan-postmortem-interview-creator-ian-dallas/
|-
|Unfinished Swan - Post-mortem Interview
|Video-Interview im Ian Dallas von Unfinished Swan über die Rezeption des Spiels Unfinished Swan
|GameTrailers
|https://www.youtube.com/watch?v=92ASpP4Jl84
|-
|The Witness: how Jonathan Blow rejected game design rules to make a masterpiece
|Kurzer Artikel über die Herangehensweise von "The Witness" Director Jonathan Blow
|Jordan Erica Webber (The Guardian)
|https://www.theguardian.com/technology/2016/feb/09/the-witness-how-jonathan-blow-rejected-game-design-rules-to-make-a-masterpiece
|-
|The Witness creator Jonathan Blow on creating one of 2016’s most intriguing games
|Jonathan Blow über Elemente von "The Witness": Puzzle-Schwierigkeit, Emotionen und die Beziehung zwischen Spieler*in und Spiel
|Justin Massongill (PlayStation Blog)
|https://blog.playstation.com/archive/2015/09/21/the-witness-creator-jonathan-blow-on-creating-one-of-2016s-most-intriguing-games/
|-
|Crafting A Tiny Open World: A Short Hike Postmortem
|A GDC talk about the game "A Short Hike"
|Adam Robinson-Yu
|https://www.youtube.com/watch?v=ZW8gWgpptI8
|}
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|Jenova Chen
|Jenova Chen
|https://www.youtube.com/watch?v=UGCkVHSvjzM&t=2471s
|https://www.youtube.com/watch?v=UGCkVHSvjzM&t=2471s
|-
|Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
|30 min über Gestaltung von Stories in Games
|Mata Haggis
|https://www.youtube.com/watch?v=8fXE-E1hjKk&ab_channel=GDC
|}
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|http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/
|http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/
|}
|}
==Projektmanagement==
{| class="wikitable sortable"
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Trello Tutorial - Basics Guide in 10 Minuten - Wichtigste Funktionen erklärt
|Wie verwende ich Trello für Studienprojekte
|Vincent Benedikt
|https://www.youtube.com/watch?v=JvL6iDxS8xA&t=93s&ab_channel=VincentBenedikt
|-
|Game Production Project Planning
|Tips für Stories & laufende Projektplanung
|GAP_IL
|[[Game Production Project Planning]]
|-
|Buiding your backlock with Projects
|Projektplanung mit Projekten in GitHub
|GitHub
|https://www.youtube.com/watch?v=qT0VMdx7vuI
|}
==Kostenlose Low Poly Modelle==
{| class="wikitable sortable"
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Unity Asset Store
|Bereits für Unity aufbereitete Assets
|Unity/Various Artists
|https://assetstore.unity.com/?category=3d&free=true&orderBy=1
|-
|Google Poly (Backup)
|Gratis 3D Assets ehem. von Google gehostet
|Various artists
|https://poly.pizza/
|-
|itch.io Game Assets
|Gratis 3D Low Poly Packages & Assets von verschiedenen Artists
|itch.io/Various artists
|https://itch.io/game-assets/free/tag-low-poly
|-
|OpenGameArt.org
|Open Source, Creative Commons or Public Domain Game Assets
|OpenGameArt/Various Artists
|https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10&sort_by=count&sort_order=DESC
|}
== PR & Kommunikation==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|The Anatomy of an Indie Game Press Kit
|Template für Press Kit & Pr-Page
|Tim Ruswick
|https://gdu.io/blog/press-kit-template/
|}
==Performanceoptimierung==
{| class="wikitable"
|+
!Titel
!Beschreibung
!Autor*in
!Link
|-
|Low FPS: How to improve your game's performance in Unity 3D
|Ein Artikel mit Ursachen für mögliche Perfomanceprobleme und Herangehensweisen, um diese zu beheben
|Bryan Marsh
|https://canopy.procedural-worlds.com/library/deep-dives/performance/low-fps-how-to-improve-your-games-performance-in-unity-3d-r6/
|}
[[Kategorie:Game Production]]
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