Estranged: Act 1 Playtesting: Unterschied zwischen den Versionen

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! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 1,6
| 1 || I felt content || 2,3
|-
|-
| 2 || I felt skilful || 1,0
| 2 || I felt skilful || 1,3
|-
|-
| 3 || I was interested in the game's story || 1,2
| 3 || I was interested in the game's story || 1,3
|-
|-
| 4 || I thought it was fun || 2,6
| 4 || I thought it was fun || 2,3
|-
|-
| 5 || I was fully occupied with the game || 2,8
| 5 || I was fully occupied with the game || 3
|-
|-
| 6 || I felt happy || 1,4
| 6 || I felt happy || 1,7
|-
|-
| 7  || It gave me a bad mood || 2,0
| 7  || It gave me a bad mood || 0
|-
|-
| 8 || I thought about other things || 0,6
| 8 || I thought about other things || 1
|-
|-
| 9 || I found it tiresome || 1,6
| 9 || I found it tiresome || 0,3
|-
|-
| 10 || I felt competent || 0,8
| 10 || I felt competent || 2,3
|-
|-
| 11 || I thought it was hard || 2,2
| 11 || I thought it was hard || 1
|-
|-
| 12 || It was aesthetically pleasing || 2,6
| 12 || It was aesthetically pleasing || 2
|-
|-
| 13 || I forgot everything around me || 2,2
| 13 || I forgot everything around me || 1,3
|-
|-
| 14 || I felt good || 1,0
| 14 || I felt good || 2,7
|-
|-
| 15 || I was good at it || 0,6
| 15 || I was good at it || 2,3
|-
|-
| 16 || I felt bored || 1,2
| 16 || I felt bored || 0,7
|-
|-
| 17 || I felt successful || 1,2
| 17 || I felt successful || 2,3
|-
|-
| 18 || I felt imaginative || 1,0
| 18 || I felt imaginative || 1
|-
|-
| 19 || I felt that I could explore things || 1,6
| 19 || I felt that I could explore things || 2
|-
|-
| 20 || I enjoyed it || 2,0
| 20 || I enjoyed it || 3
|-
|-
| 21 || I was fast at reaching the game's targets || 1,2
| 21 || I was fast at reaching the game's targets || 2,3
|-
|-
| 22 || I felt annoyed || 2,4
| 22 || I felt annoyed || 0,3
|-
|-
| 23 || I felt pressured || 1,0
| 23 || I felt pressured || 0,7
|-
|-
| 24 || I felt irritable || 2,2
| 24 || I felt irritable || 0,3
|-
|-
| 25 || I lost track of time || 1,4
| 25 || I lost track of time || 2
|-
|-
| 26 || I felt challenged || 2,6
| 26 || I felt challenged || 2
|-
|-
| 27 || I found it impressive || 1,6
| 27 || I found it impressive || 1,7
|-
|-
| 28 || I was deeply concentrated in the game || 2,6
| 28 || I was deeply concentrated in the game || 2,3
|-
|-
| 29 || I felt frustrated || 2,0
| 29 || I felt frustrated || 0,3
|-
|-
| 30 || It felt like a rich experience|| 1,2
| 30 || It felt like a rich experience|| 1,7
|-
|-
| 31 || I lost connection with the outside world || 1,4
| 31 || I lost connection with the outside world || 1
|-
|-
| 32 || I felt time pressure || 0,2
| 32 || I felt time pressure || 1
|-
|-
| 33 || I had to put a lot of effort into it || 2,0
| 33 || I had to put a lot of effort into it || 0,7
|}
|}



Version vom 14. Juni 2022, 18:45 Uhr

Dies ist ein Playtest-Report von Team N-Gons für das Fach Game Design Fundamentals.

Playtest-Details

Interview

Was hat den Spieler*innen gefallen?

Das Kampfsystem des Spiels wurde als interessant und spannend wahrgenommen.

Auch die Game Art und das Setting des Spiels wurde gelobt.

Was hat den Spieler*innen nicht gefallen?

Hier wurde vor allem die Steuerung und ein mangelhaftes Tutorial kritisiert.

Viele Spielmechaniken werden nicht erwähnt, obwohl sie für das Kampfsystem extrem relevant sind.

Einige interaktive Elemente waren nicht gekennzeichnet.

Es war auch nicht eindeutig, wie man mit dem Baseball-Schläger angreift.

Für die Spieler war es in einigen Bereichen unklar, wie man im Level vorankommt.

Dialoge wurden als zu lang empfunden, vor allem weil sie unmöglich zu überspringen sind.

Vorschläge für Verbesserungen

Zur Verbesserung des Spiels wurde vorgeschlagen, eine intuitivere Steuerung zu wählen und dem Spieler ein etwas ausführlicheres Tutorial zu bieten.

Ansonsten braucht das Spiel nur ein bisschen mehr Polish und Quality-of-Life-Verbesserungen.

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire[2], die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 2,3
2 I felt skilful 1,3
3 I was interested in the game's story 1,3
4 I thought it was fun 2,3
5 I was fully occupied with the game 3
6 I felt happy 1,7
7 It gave me a bad mood 0
8 I thought about other things 1
9 I found it tiresome 0,3
10 I felt competent 2,3
11 I thought it was hard 1
12 It was aesthetically pleasing 2
13 I forgot everything around me 1,3
14 I felt good 2,7
15 I was good at it 2,3
16 I felt bored 0,7
17 I felt successful 2,3
18 I felt imaginative 1
19 I felt that I could explore things 2
20 I enjoyed it 3
21 I was fast at reaching the game's targets 2,3
22 I felt annoyed 0,3
23 I felt pressured 0,7
24 I felt irritable 0,3
25 I lost track of time 2
26 I felt challenged 2
27 I found it impressive 1,7
28 I was deeply concentrated in the game 2,3
29 I felt frustrated 0,3
30 It felt like a rich experience 1,7
31 I lost connection with the outside world 1
32 I felt time pressure 1
33 I had to put a lot of effort into it 0,7

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen folgende Mittelwerte auf:

Komponente Fragen Mittelwert
Competence 2, 10, 15, 17 & 21 0,96
Sensory & Imaginative Immersion 3, 12, 18, 19, 27 & 30 1,53
Flow 5, 13, 25, 28 & 31 2,08
Tension & Annoyance 22, 24 & 29 2,2
Challenge 11, 23, 26, 32 & 33 1,6
Negative affect 7, 8, 9 & 16 1,35
Positive affect 1, 4, 6, 14 & 20 1,72