Crazy Sauces: Unterschied zwischen den Versionen

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In this chaotic and humorous game, the player controls a drunken man who is controlled by a rat. The aim is to prepare a variety of sauces. In the "Saucepedia" all sauces that can be created in the game are listed. Crazy M_etchup offers an unforgettable experience where players must navigate their way through the house and collect hidden ingredients to create their sauces.
In this chaotic and humorous game, the player controls a drunken man who is controlled by a rat. The aim is to prepare a variety of sauces. In the "Saucepedia" all sauces that can be created in the game are listed. Crazy Sauces offers an unforgettable experience where players must navigate their way through the house and collect hidden ingredients to create their sauces.


== Links ==
== Links ==
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==Game Mechanics==
==Game Mechanics==


In Crazy M_etchup, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces ("Saucepedia"). Some sauces may trigger special cutscenes/endings.
In Crazy Sauces, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces ("Saucepedia"). Some sauces may trigger special cutscenes/endings.
==Level Design==
==Level Design==


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