Crazy Sauces: Unterschied zwischen den Versionen

131 Bytes hinzugefügt ,  28. März 2023
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Crazy Sauce
|Titel          = Crazy M_etchup
|Originaltitel  =  
|Originaltitel  =  
|Transkription  =  
|Transkription  =  
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|Designer        =  
|Designer        =  
|Komponist      =  
|Komponist      =  
|Publisher      =  
|Publisher      = Saucy Boys
|Release        =  
|Release        = 01.07.2023
|Plattform      =  
|Plattform      = Windows, Mac OS, Linux
|Engine          =  
|Engine          = Unity
|Genre          = Indie
|Genre          = Indie, Simulation
|Thematik        =  
|Thematik        = Humor
|Spielmodi      =  
|Spielmodi      =  
|Bedienung      =  
|Bedienung      = Keyboard
|Medien          =  
|Medien          =  
|Kopierschutz    =  
|Kopierschutz    =  
|Sprache        =  
|Sprache        = German, English
|AktuelleVersion =  
|AktuelleVersion = 1.0
|USK            =  
|USK            =  
|PEGI            =  
|PEGI            =  
|Info            =  
|Info            =  
}}
}}
 
[[Datei:Logo crazy m etchup.png.png|zentriert|rahmenlos|1041x1041px|Logo-Schriftzug]]
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung [[Game Production]]. Die als Überschriften ausgeführten Punkte und die Infobox sollen enthalten sein, darüber hinaus kann die Seite aber nach eigenem Belieben ausgestaltet sein.
In this chaotic and humorous game, the player controls a drunken man who is controlled by a rat. The aim is to prepare a variety of sauces. In the "Saucepedia" all sauces that can be created in the game are listed. Crazy M_etchup offers an unforgettable experience where players must navigate their way through the house and collect hidden ingredients to create their sauces.
 
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== Links ==
== Links ==
* Pr-Page: itch.io (https://saucy-boys.itch.io/crazy-m-etchup)
* Pr-Page auf itch.io: (https://saucy-boys.itch.io/crazy-m-etchup)
* Repository: Link zu eurem Game-Repository (https://github.com/Game-Production-2-SS-2023/gap2-saucy-boys)
* Repository: (https://github.com/Game-Production-2-SS-2023/gap2-saucy-boys)
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
* Projektplanung mit Trello: (https://trello.com/b/4N4EMSoB/agile-board-template-trello)


== Team Roles ==
== Team Roles ==
{| class="wikitable"
{| class="wikitable"
|Marco
|Marco
|Sound  
|Sound design, Projektmanagement
|-
|-
|Michi
|Michi
|Programmieren
|Programmierung
|-
|-
|David  
|David  
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|-
|-
| Emely
| Emely
|Story
|Level design, Story
|-
|-
| Kati
| Kati
|Game Design
|Lead Game Design
|-
|-
|Schratti  
|Schratti  
| Level Design
| Lead Programmierung
|}
|}
== Vision Statement ==
== Vision Statement ==


Our game focuses on wacky ragdoll physics gameplay over a serious story. The player will solve puzzles and conquer obstacles in the house, never knowing for sure what kind of ingredient they find next. If our game makes somebody laugh, we basically already won.
Our game focuses on a fun and unpredictable gaming experience with quirky ragdoll physics designed to make players laugh. Our goal is to immerse players in a world where they solve puzzles and overcome obstacles while never knowing exactly what ingredient they will find next. If our game makes someone laugh, we've basically already won.


==Game Mechanics==
==Game Mechanics==


In Crazy Metchup, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces (Saucepedia?). Some sauces may trigger special cutscenes/endings.
In Crazy M_etchup, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces ("Saucepedia"). Some sauces may trigger special cutscenes/endings.
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==Level Design==
==Level Design==


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==User Interface==
==User Interface==
[[Datei:UI doodles.png|alternativtext=Sketch showing game Ui. It involves button prompts, objective prompts, checkboxes for ingredients, a "sauce-pedia" and a sauce score card.|mini|A sketch showing the Ui]]
[[Datei:UI doodles.png|alternativtext=Sketch showing game Ui. It involves button prompts, objective prompts, checkboxes for ingredients, a "sauce-pedia" and a sauce score card.|mini|A sketch showing the Ui]]
The User Interface ingame is kept simple, mostly consisting of a few checkboxes and prompts. There will also be an interface for the "Sauce-pedia" and the Sauce Score cards at the end.
The User Interface ingame is kept simple, mostly consisting of a few checkboxes and prompts. There will also be an interface for the "Saucepedia" and the Sauce Score cards at the end.


== Asset Liste==
== Asset Liste==
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