Crazy Sauces: Unterschied zwischen den Versionen

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Katharina.hegedues verschob die Seite Crazy M etchup nach Crazy Sauces: Namensänderung des Spiels
K (Katharina.hegedues verschob die Seite Crazy M etchup nach Crazy Sauces: Namensänderung des Spiels)
 
(42 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
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{{DISPLAYTITLE:Crazy Sauces}}
{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Crazy Sauce
|Titel          = Crazy Sauces
|Originaltitel  =  
|Originaltitel  =  
|Transkription  =  
|Transkription  =  
|Bild            =  
|Bild            = Crazy Sauces Logo-02-01.png
|Beschreibung    =  
|Beschreibung    =  
|Entwickler      = Saucy Boys
|Entwickler      = Saucy Boys
|Designer        =  
|Designer        =  
|Komponist      =  
|Komponist      =  
|Publisher      =  
|Publisher      = Saucy Boys
|Release        =  
|Release        = 01.07.2023
|Plattform      =  
|Plattform      = Windows, Mac OS, Linux
|Engine          =  
|Engine          = Unity
|Genre          = Indie
|Genre          = Indie, Simulation
|Thematik        =  
|Thematik        = Humor
|Spielmodi      =  
|Spielmodi      =  
|Bedienung      =  
|Bedienung      = Keyboard
|Medien          =  
|Medien          =  
|Kopierschutz    =  
|Kopierschutz    =  
|Sprache        =  
|Sprache        = German, English
|AktuelleVersion =  
|AktuelleVersion = 1.0
|USK            =  
|USK            = 12
|PEGI            =  
|PEGI            = 12+
|Info            =  
|Info            =  
}}
}}


Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung [[Game Production]]. Die als Überschriften ausgeführten Punkte und die Infobox sollen enthalten sein, darüber hinaus kann die Seite aber nach eigenem Belieben ausgestaltet sein.
In this chaotic and humorous game, the player controls a drunken man who is controlled by a rat. The aim is to prepare a variety of sauces. In the "Saucepedia" all sauces that can be created in the game are listed. Crazy Sauces offers an unforgettable experience where players must navigate their way through the house and collect hidden ingredients to create their sauces.
 
Die Seite soll den Titel des Spielekonzepts tragen. Ändert sich dieser im Verlauf, so kann die Seite jederzeit oben über den Punkt „Weitere > Verschieben“ umbenannt werden.


== Links ==
== Links ==
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* [https://saucy-boys.itch.io/crazy-sauces itch.io PR page]
* Repository: Link zu eurem Game-Repository (https://github.com/Game-Production-2-SS-2023/gap2-saucy-boys)
* [https://github.com/Game-Production-2-SS-2023/gap2-saucy-boys Git Repository]
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
* [https://trello.com/b/jSkhBIrJ/gap2ilsaucy-boysproject-plan Trello für Projektplanung]


== Team Roles ==
== Team Roles ==
{| class="wikitable"
{| class="wikitable"
|Marco
|Marco Pongratz
|Sound  
|Sound Design, Projektmanagement
|-
|-
|Michi
|Michael Aichinger
|Programmieren
|Programmierung
|-
|-
|David  
|David Hohendanner
|Projektmanagement
|Projektmanagement
|-
|-
| Betty
| Bettina Krall
| Game Art
| Game Art
|-
|-
| Emely
| Emely Zöhrer
|Story
|Level Design, Story
|-
|-
| Kati
| Katharina Hegedüs
|Game Design
|Lead Game Design
|-
|-
|Schratti
|Andreas Schrattenecker
| Level Design  
| Lead Programmierung, Level Design  
|}
|}
== Vision Statement ==
== Vision Statement ==


Our game focuses on wacky ragdoll physics gameplay over a serious story. The player will solve puzzles and conquer obstacles in the house, never knowing for sure what kind of ingredient they find next. If our game makes somebody laugh, we basically already won.
Our game focuses on a fun and unpredictable gaming experience with quirky ragdoll physics designed to make players laugh. Our goal is to immerse players in a world where they solve puzzles and overcome obstacles while never knowing exactly what ingredient they will find next. If our game makes someone laugh, we've basically already won.


==Game Mechanics==
==Game Mechanics==


In Crazy Metchup, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces (Saucepedia?). Some sauces may trigger special cutscenes/endings.
In Crazy Sauces, you navigate the level with ragdoll physics and collect sauce ingredients scattered throughout the house. For the controls we intend to have the player control the character’s limbs individually (similar to “Octodad” and “I am Bread”). Messing with the physics and throwing stuff around is highly encouraged since we’re focusing on a funny sandbox experience. Each ingredient must be individually brought to the pot, at which point you will receive your sauce score (saucy score?), calculated with all sorts of multipliers added to the ingredients. The gameplay loop consists of you exploring the house, unlocking more rooms through exploration (and therefore unlocking new ingredients), and completing your encyclopedia of sauces ("Saucepedia"). Some sauces may trigger special cutscenes/endings.
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
 
==Level Design==
==Level Design==


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A middle aged man passes out in the streets after drinking at the local bar. A rat, having seen a very beloved film made by the famous animation studio [REDACTED], decides to climb on the man’s head to control his body using his luscious head of hair. The man, somewhat still conscious, manages to make it home with the help of the rat. Once there, his bitter old mother, who he still lives with, yells at him to make the sauce for next day’s dinner. The rat, knowing nothing about cooking, decides to give it its best shot by frantically dragging the man’s half-asleep body around the house and picking up anything that might potentially work for a decent sauce. However, a rat’s taste may differ from that of a human…
A middle aged man passes out in the streets after drinking at the local bar. A rat, having seen a very beloved film made by the famous animation studio [REDACTED], decides to climb on the man’s head to control his body using his luscious head of hair. The man, somewhat still conscious, manages to make it home with the help of the rat. Once there, his bitter old mother, who he still lives with, yells at him to make the sauce for next day’s dinner. The rat, knowing nothing about cooking, decides to give it its best shot by frantically dragging the man’s half-asleep body around the house and picking up anything that might potentially work for a decent sauce. However, a rat’s taste may differ from that of a human…
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
[[Datei:Charakters.jpg|links|mini|Charakters-doodle]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


==User Interface==
==User Interface==
[[Datei:UI doodles.png|alternativtext=Sketch showing game Ui. It involves button prompts, objective prompts, checkboxes for ingredients, a "sauce-pedia" and a sauce score card.|mini|A sketch showing the Ui]]
The User Interface ingame is kept simple, mostly consisting of a few checkboxes and prompts. There will also be an interface for the "Saucepedia" and the Sauce Score cards at the end.[[Datei:UI doodles.png|alternativtext=Sketch showing game Ui. It involves button prompts, objective prompts, checkboxes for ingredients, a "sauce-pedia" and a sauce score card.|mini|A sketch showing the Ui|links|300x300px]]
The User Interface ingame is kept simple, mostly consisting of a few checkboxes and prompts. There will also be an interface for the "Sauce-pedia" and the Sauce Score cards at the end.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


== Asset Liste==


Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
==Asset Liste==


Sollten [https://assetstore.unity.com/ Asset Packages] verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.  
# 3D Models:
#* Kevin (Protagonist)
#* Rat
#* Mother
#* Ingredients (various food items and objects)
#* Kitchen utensils (pots, pans, spoons, etc.)
#* Furniture and items in the rooms (sofas, cabinets, tables, etc.)
#* Keys and locks for locked rooms
# 2D Assets:
#* Game menu and user interface
#* Sauce-pedia and Sauce Score Card
#* Textures for various surfaces (walls, floors, etc.)
#* Prompts for controls and game mechanics
# Sound Assets:
#* Background music
#* Sound effects for collecting ingredients, cooking, knocking over objects, etc.
#* Dialogue and voice recordings for the characters
# Animations:
#* Motion animations for the rat and the protagonist
#* Animations for opening and closing doors and drawers
#* Animations for mixing and cooking the sauces


[[Kategorie:Spielekonzept im SS 2023]]
[[Kategorie:Spielekonzept im SS 2023|Crazy Sauces]]
{{DEFAULTSORT:Crazy Sauces}}
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