Cave Madness 2: Unterschied zwischen den Versionen

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==Interfaces ==
==Interfaces ==
There are 3 Different Screens: a game over, a victory screen and level screen.
There are 3 Different Screens: a game over, a victory screen and level screen.
 
• Victory Screen: Appears after jumping through our tuff cours and going into the finish block. There is also a button where the player can decide if he wants to play again.
*'''Titlescreen:''' Appears on upon launching the game and shows a frolicking Bill Gates on the Original Windows XP Hills, with the Game Title and an "Enter" Option, which functions as the start button and a help button to display the controls.
Game Over Screen: Appears when jumping onto the spikes that are placed in our level.
*'''Helpscreen:''' Displays the Controls of the Game, winning condition and details who is the enemy, the backspace button on screen leads back to the title screen
Level Interface: The Level Interface consists of a timer and a coin counter.
*'''Endscreen:''' Appears after fullfilling the winning condition of collecting all programme icons on time and displays the time it took the player to beat/"Escape" the game, finished with the ESC button used in the Title screen
*'''Game Over Screen:''' Appears when the loosing condition of colliding with enemy characters 3 times is fullfilled, which informs the player about their failure and prompts a restart through a button, which will lead the player back to the title screen
*'''Level Interface:''' The Level Interface is compromised of a textual and visual Score Display in the top center and the visual representation of the remaining lives are right of it. The "X" Button is functional and will bring the player back to the Title Screen, On the bottom right corner is a Timer, which measures the time spent so far in the active game.


[[Datei:CoinCounter.png|mini]]
[[Datei:CoinCounter.png|mini]]
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==Icons ==
==Icons ==
The Old Microsoft Office Icon represents the Points on top of a score counter, it will slowly fill in the color for each collected Office Programme and the Power Icon Represents how many of the 3 Lives are remaining
There is still a discussion in our group if we want to add character animations in the top right corner where the player icon is behaving in real time. If the player collects a coin, the player-icon will smile and be happy, if the player dies the icon will get sad.


==Game Interface Controlls==
==Game Interface Controlls==
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