Roguebot (Playtest von Pointless): Unterschied zwischen den Versionen
Roguebot (Playtest von Pointless) (Quelltext anzeigen)
Version vom 27. Juni 2024, 13:35 Uhr
, 27 JuniWolfgang.hochleitner verschob die Seite Roguebot (Playtest) nach Roguebot (Playtest von Pointless), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema
K (Wolfgang.hochleitner verschob die Seite Roguebot (Playtest) nach Roguebot (Playtest von Pointless), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema) |
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(12 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
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Dies ist ein '''Playtest-Report''' des Teams [[Pointless]] für das Fach [[Game Design Fundamentals]]. | Dies ist ein '''Playtest-Report''' des Teams [[Pointless]] für das Fach [[Game Design Fundamentals]]. | ||
[[Datei:Screenshot 2023-06-13 191418.png|mini|382x382px]] | |||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[Roguebot]] | Spiel: [[Roguebot]] | ||
Playtester: [[FEmily]], [[Roots & Pixels]] | Playtester: [[FEmily]], [[Roots & Pixels]] | ||
Anzahl der durchgeführten Tests: 5 | Anzahl der durchgeführten Tests: 5 | ||
== Interview == | == Interview == | ||
Zeile 33: | Zeile 34: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || 2 | | 1 || I felt content || 2,2 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 2,6 | ||
|- | |- | ||
| 3 || I was interested in the game's story || 0 | | 3 || I was interested in the game's story || 0,6 | ||
|- | |- | ||
| 4 || I thought it was fun || 3 | | 4 || I thought it was fun || 3,4 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3,2 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 1,2 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0 | | 7 || It gave me a bad mood || 0,8 | ||
|- | |- | ||
| 8 || I thought about other things || 0 | | 8 || I thought about other things || 0 | ||
|- | |- | ||
| 9 || I found it tiresome || 0 | | 9 || I found it tiresome || 0,4 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2,8 | ||
|- | |- | ||
| 11 || I thought it was hard || 3 | | 11 || I thought it was hard || 3,2 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || 3 | | 12 || It was aesthetically pleasing || 3,4 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 1,6 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,2 | ||
|- | |- | ||
| 16 || I felt bored || 0 | | 16 || I felt bored || 0 | ||
|- | |- | ||
| 17 || I felt successful || 1 | | 17 || I felt successful || 1,4 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 0,4 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 1,4 | ||
|- | |- | ||
| 20 || I enjoyed it || 3 | | 20 || I enjoyed it || 3 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,2 | ||
|- | |- | ||
| 22 || I felt annoyed || 0 | | 22 || I felt annoyed || 0,6 | ||
|- | |- | ||
| 23 || I felt pressured || 1 | | 23 || I felt pressured || 1,6 | ||
|- | |- | ||
| 24 || I felt irritable || 1 | | 24 || I felt irritable || 1 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,2 | ||
|- | |- | ||
| 26 || I felt challenged || 3 | | 26 || I felt challenged || 3,4 | ||
|- | |- | ||
| 27 || I found it impressive || 3 | | 27 || I found it impressive || 3,4 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || 3 | | 28 || I was deeply concentrated in the game || 3,4 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 2 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| 1 | | 30 || It felt like a rich experience|| 1,6 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 2 | | 31 || I lost connection with the outside world || 2 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || 2 | | 33 || I had to put a lot of effort into it || 2 | ||
|} | |} | ||
Zeile 104: | Zeile 105: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 11,2 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 10,8 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 12,4 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): 3,6 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): 10,2 | ||
* Negative affect (Fragen 7, 8, 9 und 16): | * Negative affect (Fragen 7, 8, 9 und 16): 1,2 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 8,4 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2023]] | [[Kategorie:Playtest im SS 2023]] |